1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2015 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXD3D11PRIMITIVEBUFFER_H_
- #define _GFXD3D11PRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- class GFXD3D11PrimitiveBuffer : public GFXPrimitiveBuffer
- {
- public:
- ID3D11Buffer *ib;
- StrongRefPtr<GFXD3D11PrimitiveBuffer> mVolatileBuffer;
- U32 mVolatileStart;
- U32 mIndexStart;
- U32 mIndexEnd;
- #ifdef TORQUE_DEBUG
- #define _PBGuardString "GFX_PRIMTIVE_BUFFER_GUARD_STRING"
- U8 *mDebugGuardBuffer;
- U32 mLockedSize;
- #endif TORQUE_DEBUG
- void *mLockedBuffer;
- bool mLocked;
- bool mIsFirstLock;
- GFXD3D11PrimitiveBuffer( GFXDevice *device,
- U32 indexCount,
- U32 primitiveCount,
- GFXBufferType bufferType );
- virtual ~GFXD3D11PrimitiveBuffer();
- virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr);
- virtual void unlock();
- virtual void prepare();
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
- };
- inline GFXD3D11PrimitiveBuffer::GFXD3D11PrimitiveBuffer( GFXDevice *device,
- U32 indexCount,
- U32 primitiveCount,
- GFXBufferType bufferType )
- : GFXPrimitiveBuffer( device, indexCount, primitiveCount, bufferType )
- {
- mVolatileStart = 0;
- ib = NULL;
- mIsFirstLock = true;
- mLocked = false;
- #ifdef TORQUE_DEBUG
- mDebugGuardBuffer = NULL;
- mLockedSize = 0;
- #endif
- mIndexStart = 0;
- mIndexEnd = 0;
- mLockedBuffer = NULL;
- }
- #endif
|