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- //-----------------------------------------------------------------------------
- // Copyright (c) 2015 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/D3D11/gfxD3D11Device.h"
- #include "gfx/D3D11/gfxD3D11QueryFence.h"
- GFXD3D11QueryFence::~GFXD3D11QueryFence()
- {
- SAFE_RELEASE(mQuery);
- }
- void GFXD3D11QueryFence::issue()
- {
- PROFILE_START(GFXD3D11QueryFence_issue);
- // Create the query if we need to
- if(mQuery == NULL)
- {
- D3D11_QUERY_DESC QueryDesc;
- QueryDesc.Query = D3D11_QUERY_EVENT;
- QueryDesc.MiscFlags = 0;
- HRESULT hRes = D3D11DEVICE->CreateQuery(&QueryDesc, &mQuery);
- if(FAILED(hRes))
- {
- AssertFatal(false, "Hardware does not support D3D11 Queries, this should be caught before this fence type is created" );
- }
- AssertISV(hRes != E_OUTOFMEMORY, "Out of memory");
- }
- // Issue the query
- D3D11DEVICECONTEXT->End(mQuery);
- PROFILE_END();
- }
- GFXFence::FenceStatus GFXD3D11QueryFence::getStatus() const
- {
- if(mQuery == NULL)
- return GFXFence::Unset;
- HRESULT hRes = D3D11DEVICECONTEXT->GetData(mQuery, NULL, 0, 0);
- return (hRes == S_OK ? GFXFence::Processed : GFXFence::Pending);
- }
- void GFXD3D11QueryFence::block()
- {
- PROFILE_SCOPE(GFXD3D11QueryFence_block);
- // Calling block() before issue() is valid, catch this case
- if( mQuery == NULL )
- return;
- HRESULT hRes;
- while((hRes = D3D11DEVICECONTEXT->GetData(mQuery, NULL, 0, 0)) == S_FALSE); //D3DGETDATA_FLUSH
- }
- void GFXD3D11QueryFence::zombify()
- {
- // Release our query
- SAFE_RELEASE( mQuery );
- }
- void GFXD3D11QueryFence::resurrect()
- {
- // Recreate the query
- if(mQuery == NULL)
- {
- D3D11_QUERY_DESC QueryDesc;
- QueryDesc.Query = D3D11_QUERY_EVENT;
- QueryDesc.MiscFlags = 0;
- HRESULT hRes = D3D11DEVICE->CreateQuery(&QueryDesc, &mQuery);
- if(FAILED(hRes))
- {
- AssertFatal(false, "GFXD3D11QueryFence::resurrect - Hardware does not support D3D11 Queries, this should be caught before this fence type is created");
- }
- AssertISV(hRes != E_OUTOFMEMORY, "GFXD3D11QueryFence::resurrect - Out of memory");
- }
- }
- const String GFXD3D11QueryFence::describeSelf() const
- {
- // We've got nothing
- return String();
- }
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