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- //-----------------------------------------------------------------------------
- // Copyright (c) 2015 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXD3D11STATEBLOCK_H_
- #define _GFXD3D11STATEBLOCK_H_
- #include "gfx/D3D11/gfxD3D11Device.h"
- #include "gfx/gfxStateBlock.h"
- namespace DictHash
- {
- U32 hash(const GFXSamplerStateDesc &data);
- }
- class GFXD3D11StateBlock : public GFXStateBlock
- {
- public:
- GFXD3D11StateBlock(const GFXStateBlockDesc& desc);
- virtual ~GFXD3D11StateBlock();
- /// Called by D3D11 device to active this state block.
- /// @param oldState The current state, used to make sure we don't set redundant states on the device. Pass NULL to reset all states.
- void activate(GFXD3D11StateBlock* oldState);
- //
- // GFXStateBlock interface
- //
- /// Returns the hash value of the desc that created this block
- virtual U32 getHashValue() const;
- /// Returns a GFXStateBlockDesc that this block represents
- virtual const GFXStateBlockDesc& getDesc() const;
- //
- // GFXResource
- //
- virtual void zombify() { }
- /// When called the resource should restore all device sensitive information destroyed by zombify()
- virtual void resurrect() { }
- private:
- D3D11_BLEND_DESC mBlendDesc;
- D3D11_RASTERIZER_DESC mRasterizerDesc;
- D3D11_DEPTH_STENCIL_DESC mDepthStencilDesc;
- D3D11_SAMPLER_DESC mSamplerDesc[GFX_TEXTURE_STAGE_COUNT];
- ID3D11BlendState* mBlendState;
- ID3D11DepthStencilState* mDepthStencilState;
- ID3D11RasterizerState* mRasterizerState;
- ID3D11SamplerState* mSamplerStates[GFX_TEXTURE_STAGE_COUNT];
- GFXStateBlockDesc mDesc;
- U32 mCachedHashValue;
- // Cached D3D specific things, these are "calculated" from GFXStateBlock
- U32 mColorMask;
- };
- typedef StrongRefPtr<GFXD3D11StateBlock> GFXD3D11StateBlockRef;
- #endif
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