gfxD3D11TextureManager.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2015 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXD3DTEXTUREMANAGER_H_
  23. #define _GFXD3DTEXTUREMANAGER_H_
  24. #include "gfx/D3D11/gfxD3D11TextureObject.h"
  25. #include "core/util/safeRelease.h"
  26. class GFXD3D11TextureManager : public GFXTextureManager
  27. {
  28. friend class GFXD3D11TextureObject;
  29. public:
  30. GFXD3D11TextureManager();
  31. virtual ~GFXD3D11TextureManager();
  32. void createResourceView(U32 height, U32 width, U32 depth, DXGI_FORMAT format, U32 numMipLevels,U32 usageFlags, GFXTextureObject *inTex);
  33. protected:
  34. // GFXTextureManager
  35. GFXTextureObject *_createTextureObject( U32 height,
  36. U32 width,
  37. U32 depth,
  38. GFXFormat format,
  39. GFXTextureProfile *profile,
  40. U32 numMipLevels,
  41. bool forceMips = false,
  42. S32 antialiasLevel = 0,
  43. GFXTextureObject *inTex = NULL );
  44. bool _loadTexture(GFXTextureObject *texture, DDSFile *dds);
  45. bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp);
  46. bool _loadTexture(GFXTextureObject *texture, void *raw);
  47. bool _refreshTexture(GFXTextureObject *texture);
  48. bool _freeTexture(GFXTextureObject *texture, bool zombify = false);
  49. private:
  50. U32 mCurTexSet[GFX_TEXTURE_STAGE_COUNT];
  51. void _innerCreateTexture(GFXD3D11TextureObject *obj, U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, bool forceMips = false, S32 antialiasLevel = 0);
  52. };
  53. #endif