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- //-----------------------------------------------------------------------------
- // Copyright (c) 2015 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/D3D11/gfxD3D11Device.h"
- #include "gfx/D3D11/gfxD3D11TextureObject.h"
- #include "platform/profiler.h"
- #include "console/console.h"
- #ifdef TORQUE_DEBUG
- U32 GFXD3D11TextureObject::mTexCount = 0;
- #endif
- // GFXFormatR8G8B8 has now the same behaviour as GFXFormatR8G8B8X8.
- // This is because 24 bit format are now deprecated by microsoft, for data alignment reason there's no changes beetween 24 and 32 bit formats.
- // DirectX 10-11 both have 24 bit format no longer.
- GFXD3D11TextureObject::GFXD3D11TextureObject( GFXDevice * d, GFXTextureProfile *profile) : GFXTextureObject( d, profile )
- {
- #ifdef D3D11_DEBUG_SPEW
- mTexCount++;
- Con::printf("+ texMake %d %x", mTexCount, this);
- #endif
- mD3DTexture = NULL;
- mLocked = false;
- mD3DSurface = NULL;
- dMemset(&mLockRect, 0, sizeof(mLockRect));
- dMemset(&mLockBox, 0, sizeof(mLockBox));
- mLockedSubresource = 0;
- mDSView = NULL;
- mRTView = NULL;
- mSRView = NULL;
- isManaged = false;
- }
- GFXD3D11TextureObject::~GFXD3D11TextureObject()
- {
- kill();
- #ifdef D3D11_DEBUG_SPEW
- mTexCount--;
- Con::printf("+ texkill %d %x", mTexCount, this);
- #endif
- }
- GFXLockedRect *GFXD3D11TextureObject::lock(U32 mipLevel /*= 0*/, RectI *inRect /*= NULL*/)
- {
- AssertFatal( !mLocked, "GFXD3D11TextureObject::lock - The texture is already locked!" );
- if( !mStagingTex ||
- mStagingTex->getWidth() != getWidth() ||
- mStagingTex->getHeight() != getHeight() ||
- mStagingTex->getDepth() != getDepth())
- {
- if (getDepth() != 0)
- {
- mStagingTex.set(getWidth(), getHeight(), getDepth(), mFormat, &GFXSystemMemTextureProfile, avar("%s() - mLockTex (line %d)", __FUNCTION__, __LINE__, 0));
- }
- else
- {
- mStagingTex.set(getWidth(), getHeight(), mFormat, &GFXSystemMemTextureProfile, avar("%s() - mLockTex (line %d)", __FUNCTION__, __LINE__));
- }
- }
- ID3D11DeviceContext* pContext = D3D11DEVICECONTEXT;
- D3D11_MAPPED_SUBRESOURCE mapInfo;
- U32 offset = 0;
- mLockedSubresource = D3D11CalcSubresource(mipLevel, 0, getMipLevels());
- GFXD3D11TextureObject* pD3DStagingTex = (GFXD3D11TextureObject*)&(*mStagingTex);
- //map staging texture
- HRESULT hr = pContext->Map(pD3DStagingTex->getResource(), mLockedSubresource, D3D11_MAP_WRITE, 0, &mapInfo);
- if (FAILED(hr))
- AssertFatal(false, "GFXD3D11TextureObject:lock - failed to map render target resource!");
- const bool is3D = mStagingTex->getDepth() != 0;
- const U32 width = mTextureSize.x >> mipLevel;
- const U32 height = mTextureSize.y >> mipLevel;
- const U32 depth = is3D ? mTextureSize.z >> mipLevel : 1;
- //calculate locked box region and offset
- if (inRect)
- {
- if ((inRect->point.x + inRect->extent.x > width) || (inRect->point.y + inRect->extent.y > height))
- AssertFatal(false, "GFXD3D11TextureObject::lock - Rectangle too big!");
- mLockBox.top = inRect->point.y;
- mLockBox.left = inRect->point.x;
- mLockBox.bottom = inRect->point.y + inRect->extent.y;
- mLockBox.right = inRect->point.x + inRect->extent.x;
- mLockBox.back = depth;
- mLockBox.front = 0;
- //calculate offset
- offset = inRect->point.x * getFormatByteSize() + inRect->point.y * mapInfo.RowPitch;
- }
- else
- {
- mLockBox.top = 0;
- mLockBox.left = 0;
- mLockBox.bottom = height;
- mLockBox.right = width;
- mLockBox.back = depth;
- mLockBox.front = 0;
- }
- mLocked = true;
- mLockRect.pBits = static_cast<U8*>(mapInfo.pData) + offset;
- mLockRect.Pitch = mapInfo.RowPitch;
- return (GFXLockedRect*)&mLockRect;
- }
- void GFXD3D11TextureObject::unlock(U32 mipLevel)
- {
- AssertFatal( mLocked, "GFXD3D11TextureObject::unlock - Attempting to unlock a surface that has not been locked" );
- //profile in the unlock function because all the heavy lifting is done here
- PROFILE_START(GFXD3D11TextureObject_lockRT);
- ID3D11DeviceContext* pContext = D3D11DEVICECONTEXT;
- GFXD3D11TextureObject* pD3DStagingTex = (GFXD3D11TextureObject*)&(*mStagingTex);
- ID3D11Resource* pStagingResource = pD3DStagingTex->getResource();
- const bool is3D = mStagingTex->getDepth() != 0;
- //unmap staging texture
- pContext->Unmap(pStagingResource, mLockedSubresource);
- //copy lock box region from the staging texture to our regular texture
- pContext->CopySubresourceRegion(mD3DTexture, mLockedSubresource, mLockBox.left, mLockBox.top, is3D ? mLockBox.back : 0, pStagingResource, mLockedSubresource, &mLockBox);
- PROFILE_END();
- mLockedSubresource = 0;
- mLocked = false;
- }
- void GFXD3D11TextureObject::release()
- {
- SAFE_RELEASE(mSRView);
- SAFE_RELEASE(mRTView);
- SAFE_RELEASE(mDSView);
- SAFE_RELEASE(mD3DTexture);
- SAFE_RELEASE(mD3DSurface);
- }
- void GFXD3D11TextureObject::zombify()
- {
- // Managed textures are managed by D3D
- AssertFatal(!mLocked, "GFXD3D11TextureObject::zombify - Cannot zombify a locked texture!");
- if(isManaged)
- return;
- release();
- }
- void GFXD3D11TextureObject::resurrect()
- {
- // Managed textures are managed by D3D
- if(isManaged)
- return;
- static_cast<GFXD3D11TextureManager*>(TEXMGR)->refreshTexture(this);
- }
- bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
- {
- if (!bmp)
- return false;
- // check format limitations
- // at the moment we only support RGBA for the source (other 4 byte formats should
- // be easy to add though)
- AssertFatal(mFormat == GFXFormatR16G16B16A16F || mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_LINEAR_FORCE || mFormat == GFXFormatR8G8B8A8_SRGB || mFormat == GFXFormatR8G8B8, "copyToBmp: invalid format");
- if (mFormat != GFXFormatR16G16B16A16F && mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_LINEAR_FORCE && mFormat != GFXFormatR8G8B8A8_SRGB && mFormat != GFXFormatR8G8B8)
- return false;
- PROFILE_START(GFXD3D11TextureObject_copyToBmp);
- AssertFatal(bmp->getWidth() == getWidth(), avar("GFXGLTextureObject::copyToBmp - Width mismatch: %i vs %i", bmp->getWidth(), getWidth()));
- AssertFatal(bmp->getHeight() == getHeight(), avar("GFXGLTextureObject::copyToBmp - Height mismatch: %i vs %i", bmp->getHeight(), getHeight()));
- const U32 mipLevels = getMipLevels();
- bmp->setHasTransparency(mHasTransparency);
- // set some constants
- U32 sourceBytesPerPixel = 4;
- U32 destBytesPerPixel = 0;
- const GFXFormat fmt = bmp->getFormat();
- bool fp16 = false;//is rgba16f format?
- if (fmt == GFXFormatR16G16B16A16F)
- {
- destBytesPerPixel = 8;
- sourceBytesPerPixel = 8;
- fp16 = true;
- }
- else if (fmt == GFXFormatR8G8B8A8 || fmt == GFXFormatR8G8B8A8_LINEAR_FORCE || fmt == GFXFormatR8G8B8A8_SRGB)
- destBytesPerPixel = 4;
- else if(bmp->getFormat() == GFXFormatR8G8B8)
- destBytesPerPixel = 3;
- else
- // unsupported
- AssertFatal(false, "GFXD3D11TextureObject::copyToBmp - unsupported bitmap format");
-
- //create temp staging texture
- D3D11_TEXTURE2D_DESC desc;
- static_cast<ID3D11Texture2D*>(mD3DTexture)->GetDesc(&desc);
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.MiscFlags = 0;
- ID3D11Texture2D* pStagingTexture = NULL;
- HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &pStagingTexture);
- if (FAILED(hr))
- {
- Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to create staging texture");
- return false;
- }
- //copy the classes texture to the staging texture
- D3D11DEVICECONTEXT->CopyResource(pStagingTexture, mD3DTexture);
- for (U32 mip = 0; mip < mipLevels; mip++)
- {
- const U32 width = bmp->getWidth(mip);
- const U32 height = bmp->getHeight(mip);
- //map the staging resource
- D3D11_MAPPED_SUBRESOURCE mappedRes;
- const U32 subResource = D3D11CalcSubresource(mip, 0, mipLevels);
- hr = D3D11DEVICECONTEXT->Map(pStagingTexture, subResource, D3D11_MAP_READ, 0, &mappedRes);
- if (FAILED(hr))
- {
- //cleanup
- SAFE_RELEASE(pStagingTexture);
- Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to map staging texture");
- return false;
- }
- // set pointers
- const U8* srcPtr = (U8*)mappedRes.pData;
- U8* destPtr = bmp->getWritableBits(mip);
- // we will want to skip over any D3D cache data in the source texture
- const S32 sourceCacheSize = mappedRes.RowPitch - width * sourceBytesPerPixel;
- AssertFatal(sourceCacheSize >= 0, "GFXD3D11TextureObject::copyToBmp - cache size is less than zero?");
- // copy data into bitmap
- for (U32 row = 0; row < height; ++row)
- {
- for (U32 col = 0; col < width; ++col)
- {
- //we can just copy data straight in with RGBA16F format
- if (fp16)
- {
- dMemcpy(destPtr, srcPtr, sizeof(U16) * 4);
- }
- else
- {
- destPtr[0] = srcPtr[2]; // red
- destPtr[1] = srcPtr[1]; // green
- destPtr[2] = srcPtr[0]; // blue
- if (destBytesPerPixel == 4)
- destPtr[3] = srcPtr[3]; // alpha
- }
- // go to next pixel in src
- srcPtr += sourceBytesPerPixel;
- // go to next pixel in dest
- destPtr += destBytesPerPixel;
- }
- // skip past the cache data for this row (if any)
- srcPtr += sourceCacheSize;
- }
- // assert if we stomped or underran memory
- AssertFatal(U32(destPtr - bmp->getWritableBits(mip)) == width * height * destBytesPerPixel, "GFXD3D11TextureObject::copyToBmp - memory error");
- AssertFatal(U32(srcPtr - (U8*)mappedRes.pData) == height * mappedRes.RowPitch, "GFXD3D11TextureObject::copyToBmp - memory error");
- D3D11DEVICECONTEXT->Unmap(pStagingTexture, subResource);
- }
- SAFE_RELEASE(pStagingTexture);
- PROFILE_END();
- return true;
- }
- ID3D11ShaderResourceView* GFXD3D11TextureObject::getSRView()
- {
- return mSRView;
- }
- ID3D11RenderTargetView* GFXD3D11TextureObject::getRTView()
- {
- return mRTView;
- }
- ID3D11DepthStencilView* GFXD3D11TextureObject::getDSView()
- {
- return mDSView;
- }
- ID3D11ShaderResourceView** GFXD3D11TextureObject::getSRViewPtr()
- {
- return &mSRView;
- }
- ID3D11RenderTargetView** GFXD3D11TextureObject::getRTViewPtr()
- {
- return &mRTView;
- }
- ID3D11DepthStencilView** GFXD3D11TextureObject::getDSViewPtr()
- {
- return &mDSView;
- }
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