|
@@ -1397,7 +1397,7 @@ namespace Spine.Unity {
|
|
|
var instruction = instructionsItems[startSubmesh + i];
|
|
|
submeshesItems[i] = instruction;
|
|
|
#if SPINE_TRIANGLECHECK
|
|
|
- this.hasActiveClipping = instruction.hasClipping;
|
|
|
+ this.hasActiveClipping |= instruction.hasClipping;
|
|
|
submeshesItems[i].rawFirstVertexIndex = runningVertexCount; // Ensure current instructions have correct cached values.
|
|
|
runningVertexCount += instruction.rawVertexCount; // vertexCount will also be used for the rest of this method.
|
|
|
#endif
|