소스 검색

[unity] Fix clipping subsets of submeshes.

pharan 7 년 전
부모
커밋
0c24e5e2d3
1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

@@ -1397,7 +1397,7 @@ namespace Spine.Unity {
 				var instruction = instructionsItems[startSubmesh + i];
 				submeshesItems[i] = instruction;
 				#if SPINE_TRIANGLECHECK
-				this.hasActiveClipping = instruction.hasClipping;
+				this.hasActiveClipping |= instruction.hasClipping;
 				submeshesItems[i].rawFirstVertexIndex = runningVertexCount; // Ensure current instructions have correct cached values.
 				runningVertexCount += instruction.rawVertexCount; // vertexCount will also be used for the rest of this method.
 				#endif