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[unity] Fix clipping subsets of submeshes.

pharan 7 年之前
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0c24e5e2d3
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

@@ -1397,7 +1397,7 @@ namespace Spine.Unity {
 				var instruction = instructionsItems[startSubmesh + i];
 				submeshesItems[i] = instruction;
 				#if SPINE_TRIANGLECHECK
-				this.hasActiveClipping = instruction.hasClipping;
+				this.hasActiveClipping |= instruction.hasClipping;
 				submeshesItems[i].rawFirstVertexIndex = runningVertexCount; // Ensure current instructions have correct cached values.
 				runningVertexCount += instruction.rawVertexCount; // vertexCount will also be used for the rest of this method.
 				#endif