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@@ -367,8 +367,7 @@ half4 ForwardPassFragmentSprite(VertexOutputLWRP input
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#endif
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#if defined(_ADDITIONAL_LIGHTS) && USE_FORWARD_PLUS
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inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(input.pos);
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-#else
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- inputData.normalizedScreenSpaceUV = 0;
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+ // note: don't assign normalizedScreenSpaceUV otherwise since old URP versions are missing this member variable
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#endif
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#if defined(SPECULAR)
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