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-/******************************************************************************
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- * Spine Runtimes Software License
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- * Version 2.1
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- *
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- * Copyright (c) 2013, Esoteric Software
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- * All rights reserved.
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- *
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- * You are granted a perpetual, non-exclusive, non-sublicensable and
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- * non-transferable license to install, execute and perform the Spine Runtimes
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- * Software (the "Software") solely for internal use. Without the written
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- * permission of Esoteric Software (typically granted by licensing Spine), you
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- * may not (a) modify, translate, adapt or otherwise create derivative works,
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- * improvements of the Software or develop new applications using the Software
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- * or (b) remove, delete, alter or obscure any trademarks or any copyright,
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- * trademark, patent or other intellectual property or proprietary rights
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- * notices on or in the Software, including any copy thereof. Redistributions
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- * in binary or source form must include this license and terms.
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- *
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- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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- * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- *****************************************************************************/
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-
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-using System;
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-using UnityEditor;
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-using UnityEngine;
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-
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-[CustomEditor(typeof(BoneComponent))]
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-public class BoneComponentInspector : Editor {
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- private SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
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-
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- void OnEnable () {
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- skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
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- boneName = serializedObject.FindProperty("boneName");
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- followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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- followZPosition = serializedObject.FindProperty("followZPosition");
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- }
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-
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- override public void OnInspectorGUI () {
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- serializedObject.Update();
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- BoneComponent component = (BoneComponent)target;
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-
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- EditorGUILayout.PropertyField(skeletonRenderer);
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-
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- if (component.valid) {
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- String[] bones = new String[component.skeletonRenderer.skeleton.Data.Bones.Count + 1];
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- bones[0] = "<None>";
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- for (int i = 0; i < bones.Length - 1; i++)
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- bones[i + 1] = component.skeletonRenderer.skeleton.Data.Bones[i].Name;
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- Array.Sort<String>(bones);
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- int boneIndex = Math.Max(0, Array.IndexOf(bones, boneName.stringValue));
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-
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- EditorGUILayout.BeginHorizontal();
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- EditorGUILayout.LabelField("Bone");
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- EditorGUIUtility.LookLikeControls();
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- boneIndex = EditorGUILayout.Popup(boneIndex, bones);
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- EditorGUILayout.EndHorizontal();
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-
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- boneName.stringValue = boneIndex == 0 ? null : bones[boneIndex];
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-
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- EditorGUILayout.PropertyField(followBoneRotation);
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- EditorGUILayout.PropertyField(followZPosition);
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- }
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-
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- if (serializedObject.ApplyModifiedProperties() ||
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- (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
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- ) {
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- component.Reset();
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- }
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- }
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-}
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