提交歷史

作者 SHA1 備註 提交日期
  Harald Csaszar 22cc555b0d [csharp] Minor: Fixed xml documentation tags (missing closing tags and multi-line code tags). 1 年之前
  Harald Csaszar e73e3eeaa8 [csharp] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547. 1 年之前
  Harald Csaszar d4242a8257 [csharp] Port of commit 88b009c: AnimationState, improved triggering complete event. 1 年之前
  Harald Csaszar 91cf9c36d7 [csharp] Port of commits 40aca11 and 92a9b88. Added alphaAttachmentThreshold. Fixed attachment timelines not being applied on higher tracks. 1 年之前
  Harald Csaszar fe53638f69 [csharp] Ported 4.2-beta physics. 1 年之前
  Mario Zechner 74b7882efa Merge branch '4.1' into 4.2-beta 2 年之前
  Mario Zechner 4047f1ba07 Updated license headers. 2 年之前
  Harald Csaszar 7de6140875 Merge branch '4.1' into 4.2-beta 2 年之前
  Harald Csaszar 01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2 年之前
  Harald Csaszar 6cdbe81d49 [csharp] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158. 2 年之前
  Harald Csaszar d05e1a91c5 [chsarp] Port of commit c218918: Added TrackEntry#shortestRotation. 3 年之前
  Harald Csaszar 3250e74e26 [csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0. 3 年之前
  Mario Zechner e6aefc1065 Merge branch '4.0' into 4.1-beta 3 年之前
  Harald Csaszar 702322e27b [csharp] Minor cleanup: Fixed whitespace to please format checks. 3 年之前
  Harald Csaszar eb5a776d72 [csharp] Port of commit d9b882e. Added TrackEntry.IsEmptyAnimation. 3 年之前
  Harald Csaszar 39dfca8263 [Unity] Fixed `Update When Invisible` mode causing strange Event timing. Closes #1954. 4 年之前
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 4 年之前
  Harald Csaszar 91f7969cdc [csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676. 4 年之前
  Harald Csaszar f0559f35a4 [csharp] Added AnimationState event documentation lines linking to API reference page and spine-unity docs page. 4 年之前
  Mario Zechner d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 4 年之前
  Nathan Sweet 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 年之前
  Nathan Sweet fd6dd42d66 [csharp] Fixed index out of bounds when firing events. 4 年之前
  Nathan Sweet d4271ccae9 Fixed AnimationState#clearNext. 4 年之前
  Harald Csaszar 950760903b [csharp] Port of bugfix commits 8e21d09 and 9b37c31, resetting mixBlend and stepped timelines. See #1903. 4 年之前
  Nathan Sweet a5be08a62a More clean up. 4 年之前
  Nathan Sweet 963da7561e [csharp] Code style update. 4 年之前
  badlogic ae6eda01f7 Merge branch '3.8' into 4.0-beta 4 年之前
  Harald Csaszar 3151c18b6c [unity] `SkeletonRenderer` components now provide an additional update mode `Only Event Timelines` at the `Update When Invisible` property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815. 4 年之前
  Harald Csaszar d2529d410b [csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796. 4 年之前
  Harald Csaszar 0245a83a07 [csharp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 5 年之前