Harald Csaszar
|
22cc555b0d
[csharp] Minor: Fixed xml documentation tags (missing closing tags and multi-line code tags).
|
1 年之前 |
Harald Csaszar
|
e73e3eeaa8
[csharp] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547.
|
1 年之前 |
Harald Csaszar
|
d4242a8257
[csharp] Port of commit 88b009c: AnimationState, improved triggering complete event.
|
1 年之前 |
Harald Csaszar
|
91cf9c36d7
[csharp] Port of commits 40aca11 and 92a9b88. Added alphaAttachmentThreshold. Fixed attachment timelines not being applied on higher tracks.
|
1 年之前 |
Harald Csaszar
|
fe53638f69
[csharp] Ported 4.2-beta physics.
|
1 年之前 |
Mario Zechner
|
74b7882efa
Merge branch '4.1' into 4.2-beta
|
2 年之前 |
Mario Zechner
|
4047f1ba07
Updated license headers.
|
2 年之前 |
Harald Csaszar
|
7de6140875
Merge branch '4.1' into 4.2-beta
|
2 年之前 |
Harald Csaszar
|
01b8c06800
[csharp] Code cleanup: replaced var with explicit type names.
|
2 年之前 |
Harald Csaszar
|
6cdbe81d49
[csharp] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158.
|
2 年之前 |
Harald Csaszar
|
d05e1a91c5
[chsarp] Port of commit c218918: Added TrackEntry#shortestRotation.
|
3 年之前 |
Harald Csaszar
|
3250e74e26
[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
|
3 年之前 |
Mario Zechner
|
e6aefc1065
Merge branch '4.0' into 4.1-beta
|
3 年之前 |
Harald Csaszar
|
702322e27b
[csharp] Minor cleanup: Fixed whitespace to please format checks.
|
3 年之前 |
Harald Csaszar
|
eb5a776d72
[csharp] Port of commit d9b882e. Added TrackEntry.IsEmptyAnimation.
|
3 年之前 |
Harald Csaszar
|
39dfca8263
[Unity] Fixed `Update When Invisible` mode causing strange Event timing. Closes #1954.
|
4 年之前 |
Nathan Sweet
|
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
|
4 年之前 |
Harald Csaszar
|
91f7969cdc
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676.
|
4 年之前 |
Harald Csaszar
|
f0559f35a4
[csharp] Added AnimationState event documentation lines linking to API reference page and spine-unity docs page.
|
4 年之前 |
Mario Zechner
|
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
|
4 年之前 |
Nathan Sweet
|
8d99332f7f
[all] Fixed AnimationState#addEmptyAnimation when the track is empty.
|
4 年之前 |
Nathan Sweet
|
fd6dd42d66
[csharp] Fixed index out of bounds when firing events.
|
4 年之前 |
Nathan Sweet
|
d4271ccae9
Fixed AnimationState#clearNext.
|
4 年之前 |
Harald Csaszar
|
950760903b
[csharp] Port of bugfix commits 8e21d09 and 9b37c31, resetting mixBlend and stepped timelines. See #1903.
|
4 年之前 |
Nathan Sweet
|
a5be08a62a
More clean up.
|
4 年之前 |
Nathan Sweet
|
963da7561e
[csharp] Code style update.
|
4 年之前 |
badlogic
|
ae6eda01f7
Merge branch '3.8' into 4.0-beta
|
4 年之前 |
Harald Csaszar
|
3151c18b6c
[unity] `SkeletonRenderer` components now provide an additional update mode `Only Event Timelines` at the `Update When Invisible` property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
|
4 年之前 |
Harald Csaszar
|
d2529d410b
[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796.
|
4 年之前 |
Harald Csaszar
|
0245a83a07
[csharp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
|
5 年之前 |