Commit History

作者 SHA1 備註 提交日期
  badlogic c542fb3d91 [csharp] Separated triangulation and convex decomposition 8 年之前
  badlogic 686b2b551d [csharp] Ported ConvexDecomposer 8 年之前
  badlogic 63c3a48014 [csharp] Added clipping attachment, loading and subs for clipping code 8 年之前
  badlogic db6aad1a72 [csharp] Added point attachment to spine-csharp VS project 8 年之前
  pharan a05ee4130f [csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x 8 年之前
  John 1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623) 9 年之前
  NathanSweet 7823833bb4 Minor clean up. 9 年之前
  NathanSweet c5bdb62386 Moved SharpJson into Json. Added license header. 9 年之前
  NathanSweet 337e6c284f Added SharpJson to project. 9 年之前
  NathanSweet 08b74f5b18 Updated spine-csharp to Spine v3. 9 年之前
  John fa7992c7b3 Add ExposedList.cs to C# csproj. 10 年之前
  NathanSweet f8a76c6455 Blend modes for all runtimes. 10 年之前
  NathanSweet d0625e06a0 Added binary format support for C#. 10 年之前
  Borislav Kosharov 2d17ceb681 Fixes problem with IK classes not found 11 年之前
  Christian Oeing 6169ad1e88 FIXED: spine-csharp.csproj - Added missing files to project. 11 年之前
  NathanSweet 90877fe14c Added missing files. 12 年之前
  Nicholas Rodine 4cc0a2b5ab Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it. 12 年之前
  Nicholas Rodine 45e300bbfc Upgraded to VS2010. Removed XNA dependency. 12 年之前
  NathanSweet 3df36416c5 Fixed spine-xns solution for VS2010. 12 年之前
  Calvin Rien 3dd401b342 Made Unity project directory structure more plugin compliant. 12 年之前
  NathanSweet 75e0f68832 AnimationState for spine-csharp. 12 年之前
  NathanSweet 3b1cf6579c Refactoring. 12 年之前
  NathanSweet 4a354f4565 Generic C# runtime & XNA runtime. 12 年之前