Commit History

Author SHA1 Message Date
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 years ago
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 years ago
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 years ago
  badlogic 7fc9d1a26a [c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774 8 years ago
  badlogic a7fe570148 [ts] Ported AnimationState changes 8 years ago
  NathanSweet 36000e3c55 Updated to v3.5 (merge dev branch). 8 years ago
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 years ago
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 years ago
  badlogic 89d9ee00dc [cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering 8 years ago
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 years ago
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 years ago
  sbrednikhin 0dd179b4b4 vector and matrix names fixed 11 years ago
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 years ago