Commit History

Auteur SHA1 Bericht Datum
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 jaren geleden
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 jaren geleden
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 jaren geleden
  badlogic 7fc9d1a26a [c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774 8 jaren geleden
  badlogic a7fe570148 [ts] Ported AnimationState changes 8 jaren geleden
  NathanSweet 36000e3c55 Updated to v3.5 (merge dev branch). 8 jaren geleden
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 jaren geleden
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 jaren geleden
  badlogic 89d9ee00dc [cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering 9 jaren geleden
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 jaren geleden
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 jaren geleden
  sbrednikhin 0dd179b4b4 vector and matrix names fixed 11 jaren geleden
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 jaren geleden