提交历史

作者 SHA1 备注 提交日期
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 年之前
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 年之前
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 年之前
  badlogic 7fc9d1a26a [c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774 8 年之前
  badlogic a7fe570148 [ts] Ported AnimationState changes 8 年之前
  NathanSweet 36000e3c55 Updated to v3.5 (merge dev branch). 8 年之前
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 年之前
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 年之前
  badlogic 89d9ee00dc [cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering 8 年之前
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 年之前
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 年之前
  sbrednikhin 0dd179b4b4 vector and matrix names fixed 11 年之前
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 年之前