Commit History

Upphovsman SHA1 Meddelande Datum
  Harald Csaszar ab28b77c70 [unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101. 3 år sedan
  Harald Csaszar 0a32573581 [unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101. 3 år sedan
  Harald Csaszar 845cc33895 Merge branch '4.0' into 4.1-beta 3 år sedan
  Harald Csaszar 6e659dc08b [unity] SkeletonGraphic did not expose UI base class `MaskableGraphic` `Maskable` property. 3 år sedan
  Harald Csaszar 61a09fd650 [unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098. 3 år sedan
  Mario Zechner 4c527e3055 [ts] Release 4.1.19 3 år sedan
  Mario Zechner 386ad25ebc [ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo. 3 år sedan
  Luke Ingram 838b9dd4c3 [ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e 3 år sedan
  Mario Zechner ca75d3605e [c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e 3 år sedan
  Harald Csaszar 5b6c220bf6 [csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline. 3 år sedan
  Nathan Sweet 4efd63f89c [libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one. 3 år sedan
  Nathan Sweet 81baef0b5b [libgdx] Fixed crash when a pingpong sequence has 1 frame. 3 år sedan
  Nathan Sweet a1e782a533 [libgdx] Javadoc for skeleton transform properties. 3 år sedan
  Harald Csaszar 1ed52764b3 Merge branch '4.0' into 4.1-beta 3 år sedan
  Harald Csaszar e39f74837a [unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095. 3 år sedan
  Harald Csaszar f48e32b70c Merge branch '4.0' into 4.1-beta 3 år sedan
  Harald Csaszar 0c286734a7 [unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093. 3 år sedan
  badlogic 106c1cb1aa Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 3 år sedan
  badlogic 918b27fd0c [ue4] Fix return type of UTrackEntry::isValidAnimation(). 3 år sedan
  Nathan Sweet 4d493ca558 [libgdx] Clean up vertex effect removal. 3 år sedan
  Harald Csaszar c47655f01d [unity] Updated UPM package documentation and image to added track property `Unscaled Time` of previous commit. 3 år sedan
  Harald Csaszar 6bf587057f [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Same bugfix as in commit d796131 on 4.1-beta branch. 3 år sedan
  Harald Csaszar a7486aec63 [unity] Increased UPM Spine Timeline package version for last commit. 3 år sedan
  Harald Csaszar d796131668 [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added `Unscaled Time` property at Spine Timeline tracks. 3 år sedan
  Harald Csaszar cf654d3768 [unity] Minor cleanup. 3 år sedan
  Harald Csaszar bd7f7eb181 [unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089. 3 år sedan
  Harald Csaszar fa9e033adb [unity] Fixed a compile error on older Unity (mono) versions introduced in commit 9427732. 3 år sedan
  Harald Csaszar c0901ba302 [unity] Added `OnAnimationRebuild` callback delegate to skeleton components, called after animation state has been initialized. Breaking: `SkeletonGraphic.OnRebuild` is now called after skeleton is initialized, but before initializing animation state. 3 år sedan
  Mario Zechner 4769f21f81 Fix up Clang dir name. 3 år sedan
  Mario Zechner 9fdb628711 Use Clang version as cache key. 3 år sedan