Harald Csaszar
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ab28b77c70
[unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101.
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3 år sedan |
Harald Csaszar
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0a32573581
[unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101.
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3 år sedan |
Harald Csaszar
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845cc33895
Merge branch '4.0' into 4.1-beta
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3 år sedan |
Harald Csaszar
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6e659dc08b
[unity] SkeletonGraphic did not expose UI base class `MaskableGraphic` `Maskable` property.
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3 år sedan |
Harald Csaszar
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61a09fd650
[unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098.
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3 år sedan |
Mario Zechner
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4c527e3055
[ts] Release 4.1.19
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3 år sedan |
Mario Zechner
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386ad25ebc
[ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo.
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3 år sedan |
Luke Ingram
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838b9dd4c3
[ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e
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3 år sedan |
Mario Zechner
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ca75d3605e
[c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e
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3 år sedan |
Harald Csaszar
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5b6c220bf6
[csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline.
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3 år sedan |
Nathan Sweet
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4efd63f89c
[libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one.
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3 år sedan |
Nathan Sweet
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81baef0b5b
[libgdx] Fixed crash when a pingpong sequence has 1 frame.
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3 år sedan |
Nathan Sweet
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a1e782a533
[libgdx] Javadoc for skeleton transform properties.
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3 år sedan |
Harald Csaszar
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1ed52764b3
Merge branch '4.0' into 4.1-beta
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3 år sedan |
Harald Csaszar
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e39f74837a
[unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095.
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3 år sedan |
Harald Csaszar
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f48e32b70c
Merge branch '4.0' into 4.1-beta
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3 år sedan |
Harald Csaszar
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0c286734a7
[unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093.
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3 år sedan |
badlogic
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106c1cb1aa
Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
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3 år sedan |
badlogic
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918b27fd0c
[ue4] Fix return type of UTrackEntry::isValidAnimation().
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3 år sedan |
Nathan Sweet
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4d493ca558
[libgdx] Clean up vertex effect removal.
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3 år sedan |
Harald Csaszar
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c47655f01d
[unity] Updated UPM package documentation and image to added track property `Unscaled Time` of previous commit.
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3 år sedan |
Harald Csaszar
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6bf587057f
[unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Same bugfix as in commit d796131 on 4.1-beta branch.
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3 år sedan |
Harald Csaszar
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a7486aec63
[unity] Increased UPM Spine Timeline package version for last commit.
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3 år sedan |
Harald Csaszar
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d796131668
[unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added `Unscaled Time` property at Spine Timeline tracks.
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3 år sedan |
Harald Csaszar
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cf654d3768
[unity] Minor cleanup.
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3 år sedan |
Harald Csaszar
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bd7f7eb181
[unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089.
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3 år sedan |
Harald Csaszar
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fa9e033adb
[unity] Fixed a compile error on older Unity (mono) versions introduced in commit 9427732.
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3 år sedan |
Harald Csaszar
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c0901ba302
[unity] Added `OnAnimationRebuild` callback delegate to skeleton components, called after animation state has been initialized. Breaking: `SkeletonGraphic.OnRebuild` is now called after skeleton is initialized, but before initializing animation state.
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3 år sedan |
Mario Zechner
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4769f21f81
Fix up Clang dir name.
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3 år sedan |
Mario Zechner
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9fdb628711
Use Clang version as cache key.
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3 år sedan |