Commit Verlauf

Autor SHA1 Nachricht Datum
  Mario Zechner 97d49b37b7 License header update vor 2 Monaten
  Mario Zechner 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 vor 10 Monaten
  Mario Zechner 4047f1ba07 Updated license headers. vor 2 Jahren
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). vor 3 Jahren
  badlogic 87658c7d31 [c][cpp] Spotless formatter vor 4 Jahren
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. vor 5 Jahren
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. vor 6 Jahren
  badlogic 691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp vor 6 Jahren
  badlogic 990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp vor 6 Jahren
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. vor 6 Jahren
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp vor 6 Jahren
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) vor 6 Jahren
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. vor 7 Jahren
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. vor 7 Jahren