Commit History

Author SHA1 Message Date
  Mario Zechner 97d49b37b7 License header update 2 months ago
  Mario Zechner 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 10 months ago
  Mario Zechner 4047f1ba07 Updated license headers. 2 years ago
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 3 years ago
  badlogic 87658c7d31 [c][cpp] Spotless formatter 4 years ago
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 years ago
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 years ago
  badlogic 691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp 6 years ago
  badlogic 990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp 6 years ago
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 years ago
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 6 years ago
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 years ago
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 7 years ago
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 7 years ago