História revízii

Autor SHA1 Správa Dátum
  Harald Csaszar 6df16d4fe1 [unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader. 5 rokov pred
  Harald Csaszar 3bac3da543 [unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug. 5 rokov pred
  Harald Csaszar 501677b969 [unity] Fixed SkeletonMecanim unnecessarily applying clips twice. Closes #1648. 5 rokov pred
  Harald Csaszar 16c81c7b97 [unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646. 5 rokov pred
  Harald Csaszar e1274f096d [xna] Added normalmap support via `SpineEffectNormalmap` and added support for loading multiple texture layers following a suffix-pattern. Closes #1645. 5 rokov pred
  Harald Csaszar 36a6d62ef0 [unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643. 5 rokov pred
  Harald Csaszar 016f438d59 [unity] `SkeletonGraphic` now fully supports `SkeletonUtility` for generating a hierarchy of `SkeletonUtilityBones`. Closes #1637. 5 rokov pred
  Harald Csaszar b86333b11a [unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641. 5 rokov pred
  Harald Csaszar 919b7badcb [unity] Added missing `Fixed Normal Space` option `World-Space` to all Sprite shaders (including URP and LWRP packages). Closes #1638. 5 rokov pred
  Harald Csaszar daa2a76b3a [unity] Fixed `Getting Started/4 Object Oriented Sample` to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628. 5 rokov pred
  Harald Csaszar a4127df1a8 [unity] Fixed `Tint black` being ignored when used in combination with `additive`. Secondary `dark` color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for `additive` blending then). Closes #1634. 5 rokov pred
  Harald Csaszar 216193e4b3 [unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632. 5 rokov pred
  Harald Csaszar 3d7a4b3c05 [unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems). 5 rokov pred
  Harald Csaszar 917b65e45a [unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins". 5 rokov pred
  Harald Csaszar 41f9aeac18 [unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active. 5 rokov pred
  Harald Csaszar 8558aa6258 [xna] Added ZSpacing parameter at SkeletonRenderer. 5 rokov pred
  Harald Csaszar 1d824358d1 [xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna. 5 rokov pred
  Harald Csaszar 844d08b2a4 [unity] Fixed ToAtlasRegionPMAClone() methods, led to undefined behaviour when `ApplyPMA` followed `CopyTexture`. Now joined to one method call, thus also improved efficiency. Closes #1616. 5 rokov pred
  Harald Csaszar 68595c439d [unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618. 5 rokov pred
  Harald Csaszar 405628baca [unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614. 5 rokov pred
  Harald Csaszar aa46627a52 [unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524. 5 rokov pred
  Harald Csaszar 6d3e63acf7 [unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524. 5 rokov pred
  Harald Csaszar 804d1156da [unity] Spine Preferences now provide an `Atlas Texture Reference Settings` parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials `Straight Alpha Texture` parameter is also configured accordingly. Closes #1410, closes #1524. 5 rokov pred
  Harald Csaszar 0ecc597a17 [unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612. 5 rokov pred
  Mario Zechner 90c2a19364 [cocos2dx] Updated windows build for cocos2d-x v4. 5 rokov pred
  badlogic 0dd2db2627 [cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572. 5 rokov pred
  badlogic acee8d0bd4 [cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used. 5 rokov pred
  badlogic 2b879f9b7d [lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611. 5 rokov pred
  Harald Csaszar 3a7aff7a5c [unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607. 5 rokov pred
  Harald Csaszar ed40731684 [unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608. 5 rokov pred