Mario Zechner
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cd3118f9e0
[maven-release-plugin] prepare release spine-libgdx-4.1.0
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3 jaren geleden |
Mario Zechner
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ef11ae9653
[godot] Update links for 4.1 branch
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3 jaren geleden |
Mario Zechner
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7fa0c841a2
[godot] Fix version compatibility note in README
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3 jaren geleden |
Mario Zechner
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68b59271bb
[godot] Backport to 4.1
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3 jaren geleden |
Harald Csaszar
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1549cdea5c
[unity] Fixed TK2D SpriteCollectionAttachmentLoader compile errors on 4.1. See #2113.
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3 jaren geleden |
Harald Csaszar
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696c723013
[Unity] Now really fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. See #2110.
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3 jaren geleden |
Harald Csaszar
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2ef38e4f01
[Unity] Fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. Closes #2110.
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3 jaren geleden |
Harald Csaszar
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766105189f
[unity] Fixed Sprite.ToAtlasRegion and SpriteAttacher example script ignoring pivot in 4.1. Closes #2109. Issue was introduced in commit 9ecf28b, see #1884.
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3 jaren geleden |
Mario Zechner
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514469f45b
[sfml] Force x86_64 on macOS, SFML doesn't ship ARM64 binaries yet.
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3 jaren geleden |
badlogic
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91a26443a9
Merge branch '4.0' into 4.1
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3 jaren geleden |
badlogic
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de5f8cd469
[ue4] Fix formatting.
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3 jaren geleden |
GGgRain
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a85765d4d9
[ue4] Black Spots and Normal Flipping Bug Fixes By CCW Resolve (Old Title : Normal Generation Improvement) (#2096)
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3 jaren geleden |
Harald Csaszar
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cffd11a4b3
[unity] Fixed Unity defines, see #2101.
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3 jaren geleden |
Nathan Sweet
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a2158cb64f
Revert "[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build."
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3 jaren geleden |
Nathan Sweet
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4a6e2fee4b
[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build.
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3 jaren geleden |
Harald Csaszar
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ab28b77c70
[unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101.
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3 jaren geleden |
Harald Csaszar
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0a32573581
[unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101.
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3 jaren geleden |
Harald Csaszar
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845cc33895
Merge branch '4.0' into 4.1-beta
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3 jaren geleden |
Harald Csaszar
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6e659dc08b
[unity] SkeletonGraphic did not expose UI base class `MaskableGraphic` `Maskable` property.
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3 jaren geleden |
Harald Csaszar
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61a09fd650
[unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098.
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3 jaren geleden |
Mario Zechner
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4c527e3055
[ts] Release 4.1.19
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3 jaren geleden |
Mario Zechner
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386ad25ebc
[ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo.
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3 jaren geleden |
Luke Ingram
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838b9dd4c3
[ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e
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3 jaren geleden |
Mario Zechner
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ca75d3605e
[c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e
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3 jaren geleden |
Harald Csaszar
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5b6c220bf6
[csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline.
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3 jaren geleden |
Nathan Sweet
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4efd63f89c
[libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one.
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3 jaren geleden |
Nathan Sweet
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81baef0b5b
[libgdx] Fixed crash when a pingpong sequence has 1 frame.
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3 jaren geleden |
Nathan Sweet
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a1e782a533
[libgdx] Javadoc for skeleton transform properties.
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3 jaren geleden |
Harald Csaszar
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1ed52764b3
Merge branch '4.0' into 4.1-beta
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3 jaren geleden |
Harald Csaszar
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e39f74837a
[unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095.
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3 jaren geleden |