Commit History

Auteur SHA1 Bericht Datum
  Mario Zechner cd3118f9e0 [maven-release-plugin] prepare release spine-libgdx-4.1.0 3 jaren geleden
  Mario Zechner ef11ae9653 [godot] Update links for 4.1 branch 3 jaren geleden
  Mario Zechner 7fa0c841a2 [godot] Fix version compatibility note in README 3 jaren geleden
  Mario Zechner 68b59271bb [godot] Backport to 4.1 3 jaren geleden
  Harald Csaszar 1549cdea5c [unity] Fixed TK2D SpriteCollectionAttachmentLoader compile errors on 4.1. See #2113. 3 jaren geleden
  Harald Csaszar 696c723013 [Unity] Now really fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. See #2110. 3 jaren geleden
  Harald Csaszar 2ef38e4f01 [Unity] Fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. Closes #2110. 3 jaren geleden
  Harald Csaszar 766105189f [unity] Fixed Sprite.ToAtlasRegion and SpriteAttacher example script ignoring pivot in 4.1. Closes #2109. Issue was introduced in commit 9ecf28b, see #1884. 3 jaren geleden
  Mario Zechner 514469f45b [sfml] Force x86_64 on macOS, SFML doesn't ship ARM64 binaries yet. 3 jaren geleden
  badlogic 91a26443a9 Merge branch '4.0' into 4.1 3 jaren geleden
  badlogic de5f8cd469 [ue4] Fix formatting. 3 jaren geleden
  GGgRain a85765d4d9 [ue4] Black Spots and Normal Flipping Bug Fixes By CCW Resolve (Old Title : Normal Generation Improvement) (#2096) 3 jaren geleden
  Harald Csaszar cffd11a4b3 [unity] Fixed Unity defines, see #2101. 3 jaren geleden
  Nathan Sweet a2158cb64f Revert "[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build." 3 jaren geleden
  Nathan Sweet 4a6e2fee4b [libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build. 3 jaren geleden
  Harald Csaszar ab28b77c70 [unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101. 3 jaren geleden
  Harald Csaszar 0a32573581 [unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101. 3 jaren geleden
  Harald Csaszar 845cc33895 Merge branch '4.0' into 4.1-beta 3 jaren geleden
  Harald Csaszar 6e659dc08b [unity] SkeletonGraphic did not expose UI base class `MaskableGraphic` `Maskable` property. 3 jaren geleden
  Harald Csaszar 61a09fd650 [unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098. 3 jaren geleden
  Mario Zechner 4c527e3055 [ts] Release 4.1.19 3 jaren geleden
  Mario Zechner 386ad25ebc [ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo. 3 jaren geleden
  Luke Ingram 838b9dd4c3 [ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e 3 jaren geleden
  Mario Zechner ca75d3605e [c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e 3 jaren geleden
  Harald Csaszar 5b6c220bf6 [csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline. 3 jaren geleden
  Nathan Sweet 4efd63f89c [libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one. 3 jaren geleden
  Nathan Sweet 81baef0b5b [libgdx] Fixed crash when a pingpong sequence has 1 frame. 3 jaren geleden
  Nathan Sweet a1e782a533 [libgdx] Javadoc for skeleton transform properties. 3 jaren geleden
  Harald Csaszar 1ed52764b3 Merge branch '4.0' into 4.1-beta 3 jaren geleden
  Harald Csaszar e39f74837a [unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095. 3 jaren geleden