Harald Csaszar
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f4ebfdb61e
[unity] Fixed RenderExistingMesh causing one more unnecessary allocation. See #2543.
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1 år sedan |
Harald Csaszar
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568e5ef049
[unity] Fixed RenderExistingMesh causing unnecessary allocation. Additional code cleanup and added robustness. Closes #2543.
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1 år sedan |
Mario Zechner
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4047f1ba07
Updated license headers.
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2 år sedan |
Harald Csaszar
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149aad2fa0
[unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291.
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2 år sedan |
Harald Csaszar
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01b8c06800
[csharp] Code cleanup: replaced var with explicit type names.
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3 år sedan |
Nathan Sweet
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96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
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4 år sedan |
Mario Zechner
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6a93555805
Remove BOMs
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4 år sedan |
Mario Zechner
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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4 år sedan |
Harald Csaszar
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f75adfaca8
[unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it.
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5 år sedan |
Harald Csaszar
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519b01ee51
[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component `RenderExistingMesh.cs` to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
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5 år sedan |