Commit historia

Upphovsman SHA1 Meddelande Datum
  Harald Csaszar f4ebfdb61e [unity] Fixed RenderExistingMesh causing one more unnecessary allocation. See #2543. 1 år sedan
  Harald Csaszar 568e5ef049 [unity] Fixed RenderExistingMesh causing unnecessary allocation. Additional code cleanup and added robustness. Closes #2543. 1 år sedan
  Mario Zechner 4047f1ba07 Updated license headers. 2 år sedan
  Harald Csaszar 149aad2fa0 [unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291. 2 år sedan
  Harald Csaszar 01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 3 år sedan
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 4 år sedan
  Mario Zechner 6a93555805 Remove BOMs 4 år sedan
  Mario Zechner d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 4 år sedan
  Harald Csaszar f75adfaca8 [unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it. 5 år sedan
  Harald Csaszar 519b01ee51 [unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component `RenderExistingMesh.cs` to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit. 5 år sedan