spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 08a46ff1e8 [ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes. 1 rok pred
.github fd5673f558 [godot] Update to Godot 4.2.1-stable 1 rok pred
examples 08a46ff1e8 [ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes. 1 rok pred
formatters 7c73988b42 [flutter] Add formatter pass. 2 rokov pred
spine-c 0ffc316793 Fix android-specific rotation issue. bone->arotation == NaN, in some specific cases during update bones, cause squared value can been very smoll but still negative anyway and create NaN value (#2459) 1 rok pred
spine-cocos2d-objc 32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 1 rok pred
spine-cocos2dx 32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 1 rok pred
spine-cpp 39b6a50311 [cpp] Fix constants of InheritTimeline 1 rok pred
spine-csharp 1e7350ac7d [csharp] Port of commit 508e501: Don't wrap angles for transform constraint absolute local. 1 rok pred
spine-flutter 32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 1 rok pred
spine-godot 32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 1 rok pred
spine-haxe 32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 1 rok pred
spine-libgdx 7446227041 Updated sack project in all runtime examples using it. 1 rok pred
spine-monogame 32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 1 rok pred
spine-sdl 26d403c9b7 [sfml] Update to 2.6.1 on macOS, require VS 2022 on Windows, update README.md for Windows 1 rok pred
spine-sfml 26d403c9b7 [sfml] Update to 2.6.1 on macOS, require VS 2022 on Windows, update README.md for Windows 1 rok pred
spine-ts 08121daf5e [ts] Updated sack examples animation name 1 rok pred
spine-ue4 08a46ff1e8 [ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes. 1 rok pred
spine-unity 08a46ff1e8 [ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes. 1 rok pred
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 rokov pred
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 rokov pred
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 rokov pred
.gitignore c99535ed85 Merge branch '4.1' into 4.2-beta 1 rok pred
CHANGELOG.md a62ce5dc0e [unity] Fixed SpineSkin Attribute ignoring `includeNone=true`. Changes existing Inspector GUI behaviour. Closes #2494. 1 rok pred
CMakeLists.txt 78fc6daaf0 [c] Update to C99, it's 2024. 1 rok pred
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 rokov pred
README.md 849e9acc7e Updated READMEs. 6 rokov pred
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 rokov pred

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.