spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Luke Ingram 23233222f9 [c][cpp] Port of commit f1e0f0f (#2807) 3 mesi fa
.github d054440f7f Update GH upload-artifact version to v4 for format workflow due to v3 deprecation. 6 mesi fa
examples 7594c959dc [ts][threejs] Add support for lighting and shadow. Upgraded three to 0.162.0. Added new constructor. 8 mesi fa
formatters 12f11cbbf9 Add spine-android to formatter 1 anno fa
spine-android 744cefeddc [android| Next snapshot 4.2.10 6 mesi fa
spine-c 23233222f9 [c][cpp] Port of commit f1e0f0f (#2807) 3 mesi fa
spine-cocos2dx 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 10 mesi fa
spine-cpp 23233222f9 [c][cpp] Port of commit f1e0f0f (#2807) 3 mesi fa
spine-csharp f89251907e [csharp] Fix signed vs unsigned shift bug in SkeletonBinary.SkeletonInput.ReadInt. Closes #2785. 4 mesi fa
spine-flutter 092e82d7ae [flutter] Closes #2809, update web_ffi 3 mesi fa
spine-glfw 0b2f403562 [glfw] Start of README and docs 5 mesi fa
spine-godot 88a26374fe [godot] Fixes extension setup script, closes #2801, closes #2804 4 mesi fa
spine-haxe 0275f280a3 [haxe] Release 4.2.7 4 mesi fa
spine-ios 6e5da45fa3 [iOS] update Swift inteface for more fine grained control(like external atlas loading) (#2772) 4 mesi fa
spine-libgdx f1e0f0f728 Fixed animation not being mixed out in some cases. 4 mesi fa
spine-monogame dcf19f7021 [monogame] Fixed skin bones of other skins not being excluded in renderer. See #841. 6 mesi fa
spine-sdl 72381a534a [cpp] Fix block allocator compression, closes #2792 4 mesi fa
spine-sfml 83ac01e76c [c] Port: Scale physics constraint limits with skeleton scale. See #2576 1 anno fa
spine-ts e9ffad91c5 [ts][phaser] Add inline loading example to the examples list. 4 mesi fa
spine-ue d3f7483dbe Formatting 6 mesi fa
spine-unity 044bb47479 [unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798. 4 mesi fa
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 anni fa
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 anni fa
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 anni fa
.gitignore adcb11985f [godot] GH extension build 7 mesi fa
CHANGELOG.md a0721dbf4b [unity] Added `RenderExistingMeshGraphic` sample component similar to `RenderExistingMesh`. 5 mesi fa
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 anni fa
Package.swift 093b0d432d update package setting to fix compile Error (#2780) 4 mesi fa
README.md 849e9acc7e Updated READMEs. 6 anni fa
Spine.podspec 4f7fe00427 ADD: spine-ios support Cocoapods :Static Framework (#2658) 9 mesi fa
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 anni fa
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 anno fa
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 anno fa
flags.cmake 4fced40d61 Fix cmakelists (#2716) 7 mesi fa

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.