MeshAttachment.lua 4.0 KB

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  1. -------------------------------------------------------------------------------
  2. -- Spine Runtimes Software License v2.5
  3. --
  4. -- Copyright (c) 2013-2016, Esoteric Software
  5. -- All rights reserved.
  6. --
  7. -- You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. -- non-transferable license to use, install, execute, and perform the Spine
  9. -- Runtimes software and derivative works solely for personal or internal
  10. -- use. Without the written permission of Esoteric Software (see Section 2 of
  11. -- the Spine Software License Agreement), you may not (a) modify, translate,
  12. -- adapt, or develop new applications using the Spine Runtimes or otherwise
  13. -- create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. -- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. -- or other intellectual property or proprietary rights notices on or in the
  16. -- Software, including any copy thereof. Redistributions in binary or source
  17. -- form must include this license and terms.
  18. --
  19. -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. -- POSSIBILITY OF SUCH DAMAGE.
  29. -------------------------------------------------------------------------------
  30. local setmetatable = setmetatable
  31. local AttachmentType = require "spine-lua.attachments.AttachmentType"
  32. local VertexAttachment = require "spine-lua.attachments.VertexAttachment"
  33. local utils = require "spine-lua.utils"
  34. local Color = require "spine-lua.Color"
  35. local MeshAttachment = {}
  36. MeshAttachment.__index = MeshAttachment
  37. setmetatable(MeshAttachment, { __index = VertexAttachment })
  38. function MeshAttachment.new (name)
  39. if not name then error("name cannot be nil", 2) end
  40. local self = VertexAttachment.new(name, AttachmentType.mesh)
  41. self.region = nil
  42. self.path = nil
  43. self.regionUVs = nil
  44. self.uvs = nil
  45. self.triangles = nil
  46. self.color = Color.newWith(1, 1, 1, 1)
  47. self.hullLength = 0
  48. self.parentMesh = nil
  49. self.inheritDeform = false
  50. self.tempColor = Color.newWith(1, 1, 1, 1)
  51. setmetatable(self, MeshAttachment)
  52. return self
  53. end
  54. function MeshAttachment:updateUVs ()
  55. local u = 0
  56. local v = 0
  57. local width = 0
  58. local height = 0
  59. if not self.region then
  60. u = 0
  61. v = 0
  62. width = 1
  63. height = 1
  64. else
  65. u = self.region.u;
  66. v = self.region.v;
  67. width = self.region.u2 - u;
  68. height = self.region.v2 - v;
  69. end
  70. local regionUVs = self.regionUVs
  71. if not self.uvs or (#self.uvs ~= #regionUVs) then self.uvs = utils.newNumberArray(#regionUVs) end
  72. local uvs = self.uvs
  73. if self.region and self.region.rotate then
  74. local i = 0
  75. local n = #uvs
  76. while i < n do
  77. uvs[i + 1] = u + regionUVs[i + 2] * width;
  78. uvs[i + 2] = v + height - regionUVs[i + 1] * height;
  79. i = i + 2
  80. end
  81. else
  82. local i = 0
  83. local n = #uvs
  84. while i < n do
  85. uvs[i + 1] = u + regionUVs[i + 1] * width;
  86. uvs[i + 2] = v + regionUVs[i + 2] * height;
  87. i = i + 2
  88. end
  89. end
  90. end
  91. function MeshAttachment:applyDeform (sourceAttachment)
  92. return self == sourceAttachment or (self.inheritDeform and self.parentMesh == sourceAttachment)
  93. end
  94. function MeshAttachment:setParentMesh (parentMesh)
  95. self.parentMesh = parentMesh
  96. if parentMesh then
  97. self.bones = parentMesh.bones
  98. self.vertices = parentMesh.vertices
  99. self.regionUVs = parentMesh.regionUVs
  100. self.triangles = parentMesh.triangles
  101. self.hullLength = parentMesh.hullLength
  102. end
  103. end
  104. return MeshAttachment