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- -------------------------------------------------------------------------------
- -- Spine Runtimes Software License v2.5
- --
- -- Copyright (c) 2013-2016, Esoteric Software
- -- All rights reserved.
- --
- -- You are granted a perpetual, non-exclusive, non-sublicensable, and
- -- non-transferable license to use, install, execute, and perform the Spine
- -- Runtimes software and derivative works solely for personal or internal
- -- use. Without the written permission of Esoteric Software (see Section 2 of
- -- the Spine Software License Agreement), you may not (a) modify, translate,
- -- adapt, or develop new applications using the Spine Runtimes or otherwise
- -- create derivative works or improvements of the Spine Runtimes or (b) remove,
- -- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- -- or other intellectual property or proprietary rights notices on or in the
- -- Software, including any copy thereof. Redistributions in binary or source
- -- form must include this license and terms.
- --
- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- -- POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local setmetatable = setmetatable
- local AttachmentType = require "spine-lua.attachments.AttachmentType"
- local VertexAttachment = require "spine-lua.attachments.VertexAttachment"
- local utils = require "spine-lua.utils"
- local Color = require "spine-lua.Color"
- local MeshAttachment = {}
- MeshAttachment.__index = MeshAttachment
- setmetatable(MeshAttachment, { __index = VertexAttachment })
- function MeshAttachment.new (name)
- if not name then error("name cannot be nil", 2) end
- local self = VertexAttachment.new(name, AttachmentType.mesh)
- self.region = nil
- self.path = nil
- self.regionUVs = nil
- self.uvs = nil
- self.triangles = nil
- self.color = Color.newWith(1, 1, 1, 1)
- self.hullLength = 0
- self.parentMesh = nil
- self.inheritDeform = false
- self.tempColor = Color.newWith(1, 1, 1, 1)
- setmetatable(self, MeshAttachment)
- return self
- end
- function MeshAttachment:updateUVs ()
- local u = 0
- local v = 0
- local width = 0
- local height = 0
- if not self.region then
- u = 0
- v = 0
- width = 1
- height = 1
- else
- u = self.region.u;
- v = self.region.v;
- width = self.region.u2 - u;
- height = self.region.v2 - v;
- end
- local regionUVs = self.regionUVs
- if not self.uvs or (#self.uvs ~= #regionUVs) then self.uvs = utils.newNumberArray(#regionUVs) end
- local uvs = self.uvs
- if self.region and self.region.rotate then
- local i = 0
- local n = #uvs
- while i < n do
- uvs[i + 1] = u + regionUVs[i + 2] * width;
- uvs[i + 2] = v + height - regionUVs[i + 1] * height;
- i = i + 2
- end
- else
- local i = 0
- local n = #uvs
- while i < n do
- uvs[i + 1] = u + regionUVs[i + 1] * width;
- uvs[i + 2] = v + regionUVs[i + 2] * height;
- i = i + 2
- end
- end
- end
- function MeshAttachment:applyDeform (sourceAttachment)
- return self == sourceAttachment or (self.inheritDeform and self.parentMesh == sourceAttachment)
- end
- function MeshAttachment:setParentMesh (parentMesh)
- self.parentMesh = parentMesh
- if parentMesh then
- self.bones = parentMesh.bones
- self.vertices = parentMesh.vertices
- self.regionUVs = parentMesh.regionUVs
- self.triangles = parentMesh.triangles
- self.hullLength = parentMesh.hullLength
- end
- end
- return MeshAttachment
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