spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 43f37ce565 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 8 年 前
examples 9bd1153518 Updated examples and runtime demo code 8 年 前
spine-as3 eca798931b [runtimes] Closes #971 8 年 前
spine-c a4a97969e8 [c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState. 8 年 前
spine-cocos2d-objc a4f122b08c [cocos2d-objc] Updated README to explain how to handle ARC. 8 年 前
spine-cocos2dx 5947520c9b fix clipping issue (#966) 8 年 前
spine-corona 84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 8 年 前
spine-csharp c9722319de [unity] SkeletonAnimator and Animation optimizations (#977) 8 年 前
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 年 前
spine-libgdx 247d94f10b [libgdx] Better exception message. 8 年 前
spine-love 3be988e12f Updated READMEs to point to correct zips 8 年 前
spine-lua eca798931b [runtimes] Closes #971 8 年 前
spine-monogame c11309893f Updated MonoGame example 8 年 前
spine-sfml 34086c1f41 [sfml] Added premultiplied alpha support to SkeletonDrawable. Closes #967 8 年 前
spine-starling eca798931b [runtimes] Closes #971 8 年 前
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md 9 年 前
spine-tk2d e360d08d5e Link to new 2D Toolkit website. 9 年 前
spine-ts eca798931b [runtimes] Closes #971 8 年 前
spine-ue4 61b9e76cfe [ue4] Cleaned up MySceneComponent 8 年 前
spine-unity 017d224cb6 [unity] Handle empty slots after separators. 8 年 前
spine-xna 1535906511 [csharp] Fixed bug in triangulator, closes #937. 8 年 前
.gitignore a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 8 年 前
.npmignore a8a20fce13 Add npm support (#793) 8 年 前
CHANGELOG.md a4a97969e8 [c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState. 8 年 前
CMakeLists.txt 387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 8 年 前
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 8 年 前
README.md 283f63b466 Updated README to reflect new branching model 8 年 前
package.json a8a20fce13 Add npm support (#793) 8 年 前

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.