SpineboyExample.cpp 4.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include "SpineboyExample.h"
  31. #include "GoblinsExample.h"
  32. USING_NS_CC;
  33. using namespace spine;
  34. Scene* SpineboyExample::scene () {
  35. Scene *scene = Scene::create();
  36. scene->addChild(SpineboyExample::create());
  37. return scene;
  38. }
  39. bool SpineboyExample::init () {
  40. if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
  41. skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f);
  42. skeletonNode->setStartListener( [] (spTrackEntry* entry) {
  43. log("%d start: %s", entry->trackIndex, entry->animation->name);
  44. });
  45. skeletonNode->setInterruptListener( [] (spTrackEntry* entry) {
  46. log("%d interrupt", entry->trackIndex);
  47. });
  48. skeletonNode->setEndListener( [] (spTrackEntry* entry) {
  49. log("%d end", entry->trackIndex);
  50. });
  51. skeletonNode->setCompleteListener( [] (spTrackEntry* entry) {
  52. log("%d complete", entry->trackIndex);
  53. });
  54. skeletonNode->setDisposeListener( [] (spTrackEntry* entry) {
  55. log("%d dispose", entry->trackIndex);
  56. });
  57. skeletonNode->setEventListener( [] (spTrackEntry* entry, spEvent* event) {
  58. log("%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
  59. });
  60. skeletonNode->setMix("walk", "jump", 0.4);
  61. skeletonNode->setMix("jump", "run", 0.4);
  62. skeletonNode->setAnimation(0, "walk", true);
  63. spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
  64. skeletonNode->addAnimation(0, "run", true);
  65. skeletonNode->setTrackStartListener(jumpEntry, [] (spTrackEntry* entry) {
  66. log("jumped!");
  67. });
  68. // skeletonNode->addAnimation(1, "test", true);
  69. // skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
  70. skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
  71. addChild(skeletonNode);
  72. scheduleUpdate();
  73. EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
  74. listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
  75. if (!skeletonNode->getDebugBonesEnabled()) {
  76. skeletonNode->setDebugBonesEnabled(true);
  77. skeletonNode->setDebugBoundingRectEnabled(true);
  78. }
  79. else if (skeletonNode->getTimeScale() == 1)
  80. skeletonNode->setTimeScale(0.3f);
  81. else
  82. Director::getInstance()->replaceScene(GoblinsExample::scene());
  83. return true;
  84. };
  85. _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
  86. return true;
  87. }
  88. void SpineboyExample::update (float deltaTime) {
  89. // Test releasing memory.
  90. // Director::getInstance()->replaceScene(SpineboyExample::scene());
  91. }