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SpineUE4.uproject | 7 éve |
The spine-ue4 runtime provides functionality to load, manipulate and render Spine skeletal animation data using Unreal Engine 4.15+. spine-ue4 is based on spine-c. Note: the last supported Unreal Engine version of this runtime is 4.18. For UE4 versions higher than 4.18, please use the runtime in the 3.7-beta-cpp branch.
This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.
The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2
of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.
spine-ue4 works with data exported from Spine 3.6.xx.
spine-ue4 supports all Spine features.
spine-ue4 does not support multiply and screen blending. spine-ue4 does not support pre-multiplied alpha atlases.
git clone https://github.com/esotericsoftware/spine-runtimes
) or download it as a zip via the download button above.Plugins
folder from this directory to your new project's root directory.spine-runtimes/spine-c/spine-c
to your project's Plugins/SpinePlugin/Source/SpinePlugin/Public/
folder.See the Spine Runtimes documentation on how to use the APIs or check out the Spine UE4 example.
The Spine UE4 example works on all platforms supported by Unreal Engine. The samples require Unreal Engine 4.18.
spine-c
folder from this repositories root directory to your Plugins/SpinePlugin/Sources/SpinePlugin/Public/
directory.