GoblinsExample.cpp 2.8 KB

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  1. /******************************************************************************
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  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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  29. #include "GoblinsExample.h"
  30. #include "RaptorExample.h"
  31. USING_NS_CC;
  32. using namespace spine;
  33. Scene *GoblinsExample::scene() {
  34. Scene *scene = Scene::create();
  35. scene->addChild(GoblinsExample::create());
  36. return scene;
  37. }
  38. bool GoblinsExample::init() {
  39. if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
  40. skeletonNode = SkeletonAnimation::createWithJsonFile("goblins-pro.json", "goblins.atlas", 1.5f);
  41. skeletonNode->setAnimation(0, "walk", true);
  42. skeletonNode->setSkin("goblin");
  43. skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
  44. addChild(skeletonNode);
  45. scheduleUpdate();
  46. EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
  47. listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
  48. if (!skeletonNode->getDebugBonesEnabled())
  49. skeletonNode->setDebugBonesEnabled(true);
  50. else if (skeletonNode->getTimeScale() == 1)
  51. skeletonNode->setTimeScale(0.3f);
  52. else
  53. Director::getInstance()->replaceScene(RaptorExample::scene());
  54. return true;
  55. };
  56. _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
  57. return true;
  58. }