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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineboyExample.h"
- #include "SkeletonRendererSeparatorExample.h"
- USING_NS_CC;
- using namespace spine;
- Scene *SpineboyExample::scene() {
- Scene *scene = Scene::create();
- scene->addChild(SpineboyExample::create());
- return scene;
- }
- bool SpineboyExample::init() {
- if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
- skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f);
- skeletonNode->setStartListener([](TrackEntry *entry) {
- log("%d start: %s", entry->getTrackIndex(), entry->getAnimation()->getName().buffer());
- });
- skeletonNode->setInterruptListener([](TrackEntry *entry) {
- log("%d interrupt", entry->getTrackIndex());
- });
- skeletonNode->setEndListener([](TrackEntry *entry) {
- log("%d end", entry->getTrackIndex());
- });
- skeletonNode->setCompleteListener([](TrackEntry *entry) {
- log("%d complete", entry->getTrackIndex());
- });
- skeletonNode->setDisposeListener([](TrackEntry *entry) {
- log("%d dispose", entry->getTrackIndex());
- });
- skeletonNode->setEventListener([](TrackEntry *entry, spine::Event *event) {
- log("%d event: %s, %d, %f, %s", entry->getTrackIndex(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(), event->getStringValue().buffer());
- });
- skeletonNode->setMix("walk", "jump", 0.4);
- skeletonNode->setMix("jump", "run", 0.4);
- skeletonNode->setAnimation(0, "walk", true);
- TrackEntry *jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
- skeletonNode->addAnimation(0, "run", true);
- skeletonNode->setTrackStartListener(jumpEntry, [](TrackEntry *entry) {
- log("jumped!");
- });
- // skeletonNode->addAnimation(1, "test", true);
- // skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
- skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
- addChild(skeletonNode);
- scheduleUpdate();
- EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
- listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
- if (!skeletonNode->getDebugBonesEnabled())
- skeletonNode->setDebugBonesEnabled(true);
- else if (skeletonNode->getTimeScale() == 1)
- skeletonNode->setTimeScale(0.3f);
- else
- Director::getInstance()->replaceScene(SkeletonRendererSeparatorExample::scene());
- return true;
- };
- _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
- return true;
- }
- void SpineboyExample::update(float deltaTime) {
- // Test releasing memory.
- // Director::getInstance()->replaceScene(SpineboyExample::scene());
- }
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