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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineAnimation.h"
- #include "SpineSkeleton.h"
- #include "SpineEvent.h"
- #include "SpineTimeline.h"
- #if VERSION_MAJOR == 3
- #include "core/method_bind_ext.gen.inc"
- #endif
- void SpineAnimation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_name"), &SpineAnimation::get_name);
- ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration);
- ClassDB::bind_method(D_METHOD("set_duration", "duration"), &SpineAnimation::set_duration);
- ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction"), &SpineAnimation::apply);
- ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines);
- ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline);
- }
- String SpineAnimation::get_name() {
- SPINE_CHECK(get_spine_object(), "")
- String name;
- name.parse_utf8(get_spine_object()->getName().buffer());
- return name;
- }
- float SpineAnimation::get_duration() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getDuration();
- }
- void SpineAnimation::set_duration(float duration) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setDuration(duration);
- }
- void SpineAnimation::apply(Ref<SpineSkeleton> skeleton, float last_time, float time, bool loop,
- Array events, float alpha, SpineConstant::MixBlend blend,
- SpineConstant::MixDirection direction) {
- SPINE_CHECK(get_spine_object(), )
- spine::Vector<spine::Event *> spineEvents;
- get_spine_object()->apply(*(skeleton->get_spine_object()), last_time, time, loop, &spineEvents, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction);
- for (int i = 0; i < (int) spineEvents.size(); ++i) {
- auto event_ref = memnew(SpineEvent);
- event_ref->set_spine_object(skeleton->get_spine_owner(), spineEvents[i]);
- events.append(event_ref);
- }
- }
- Array SpineAnimation::get_timelines() {
- Array result;
- SPINE_CHECK(get_spine_object(), result)
- auto &timelines = get_spine_object()->getTimelines();
- result.resize((int) timelines.size());
- for (int i = 0; i < (int) result.size(); ++i) {
- auto timeline_ref = Ref<SpineTimeline>(memnew(SpineTimeline));
- timeline_ref->set_spine_object(get_spine_owner(), timelines[i]);
- #ifdef SPINE_GODOT_EXTENSION
- result[i] = timeline_ref;
- #else
- result.set(i, timeline_ref);
- #endif
- }
- return result;
- }
- bool SpineAnimation::has_timeline(Array ids) {
- SPINE_CHECK(get_spine_object(), false)
- spine::Vector<spine::PropertyId> property_ids;
- property_ids.setSize(ids.size(), 0);
- for (int i = 0; i < (int) property_ids.size(); ++i) {
- property_ids[i] = (int64_t) ids[i];
- }
- return get_spine_object()->hasTimeline(property_ids);
- }
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