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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineAnimationState.h"
- #include "SpineTrackEntry.h"
- void SpineAnimationState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("update", "delta"), &SpineAnimationState::update, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("apply", "skeleton"), &SpineAnimationState::apply);
- ClassDB::bind_method(D_METHOD("clear_tracks"), &SpineAnimationState::clear_tracks);
- ClassDB::bind_method(D_METHOD("clear_track"), &SpineAnimationState::clear_track);
- ClassDB::bind_method(D_METHOD("get_num_tracks"), &SpineAnimationState::get_num_tracks);
- ClassDB::bind_method(D_METHOD("set_animation", "animation_name", "loop", "track_id"), &SpineAnimationState::set_animation, DEFVAL(true), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("add_animation", "animation_name", "delay", "loop", "track_id"), &SpineAnimationState::add_animation, DEFVAL(0), DEFVAL(true), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("set_empty_animation", "track_id", "mix_duration"), &SpineAnimationState::set_empty_animation);
- ClassDB::bind_method(D_METHOD("add_empty_animation", "track_id", "mix_duration", "delay"), &SpineAnimationState::add_empty_animation);
- ClassDB::bind_method(D_METHOD("set_empty_animations", "mix_duration"), &SpineAnimationState::set_empty_animations);
- ClassDB::bind_method(D_METHOD("get_current", "track_id"), &SpineAnimationState::get_current);
- ClassDB::bind_method(D_METHOD("get_time_scale"), &SpineAnimationState::get_time_scale);
- ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &SpineAnimationState::set_time_scale);
- ClassDB::bind_method(D_METHOD("disable_queue"), &SpineAnimationState::disable_queue);
- ClassDB::bind_method(D_METHOD("enable_queue"), &SpineAnimationState::enable_queue);
- }
- SpineAnimationState::SpineAnimationState() : animation_state(nullptr), sprite(nullptr) {
- }
- SpineAnimationState::~SpineAnimationState() {
- delete animation_state;
- }
- void SpineAnimationState::set_spine_sprite(SpineSprite *_sprite) {
- delete animation_state;
- animation_state = nullptr;
- sprite = _sprite;
- if (!sprite || !sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) return;
- animation_state = new spine::AnimationState(sprite->get_skeleton_data_res()->get_animation_state_data());
- }
- void SpineAnimationState::update(float delta) {
- SPINE_CHECK(animation_state, )
- animation_state->update(delta);
- }
- bool SpineAnimationState::apply(Ref<SpineSkeleton> skeleton) {
- SPINE_CHECK(animation_state, false)
- if (!skeleton->get_spine_object()) return false;
- return animation_state->apply(*(skeleton->get_spine_object()));
- }
- void SpineAnimationState::clear_tracks() {
- SPINE_CHECK(animation_state, )
- animation_state->clearTracks();
- }
- void SpineAnimationState::clear_track(int track_id) {
- SPINE_CHECK(animation_state, )
- animation_state->clearTrack(track_id);
- }
- int SpineAnimationState::get_num_tracks() {
- SPINE_CHECK(animation_state, 0)
- int highest_index = -1;
- for (int i = 0; i < animation_state->getTracks().size(); i++) {
- if (animation_state->getTracks()[i]) highest_index = i;
- }
- return highest_index + 1;
- }
- Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &animation_name, bool loop, int track) {
- SPINE_CHECK(animation_state, nullptr)
- auto skeleton_data = animation_state->getData()->getSkeletonData();
- auto animation = skeleton_data->findAnimation(animation_name.utf8().ptr());
- if (!animation) {
- ERR_PRINT(String("Can not find animation: ") + animation_name);
- return nullptr;
- }
- auto track_entry = animation_state->setAnimation(track, animation, loop);
- Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
- track_entry_ref->set_spine_object(sprite, track_entry);
- return track_entry_ref;
- }
- Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &animation_name, float delay, bool loop, int track) {
- SPINE_CHECK(animation_state, nullptr)
- auto skeleton_data = animation_state->getData()->getSkeletonData();
- auto animation = skeleton_data->findAnimation(animation_name.utf8().ptr());
- if (!animation) {
- ERR_PRINT(String("Can not find animation: ") + animation_name);
- return nullptr;
- }
- auto track_entry = animation_state->addAnimation(track, animation, loop, delay);
- Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
- track_entry_ref->set_spine_object(sprite, track_entry);
- return track_entry_ref;
- }
- Ref<SpineTrackEntry> SpineAnimationState::set_empty_animation(int track_id, float mix_duration) {
- SPINE_CHECK(animation_state, nullptr)
- auto track_entry = animation_state->setEmptyAnimation(track_id, mix_duration);
- Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
- track_entry_ref->set_spine_object(sprite, track_entry);
- return track_entry_ref;
- }
- Ref<SpineTrackEntry> SpineAnimationState::add_empty_animation(int track_id, float mix_duration, float delay) {
- SPINE_CHECK(animation_state, nullptr)
- auto track_entry = animation_state->addEmptyAnimation(track_id, mix_duration, delay);
- Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
- track_entry_ref->set_spine_object(sprite, track_entry);
- return track_entry_ref;
- }
- void SpineAnimationState::set_empty_animations(float mix_duration) {
- SPINE_CHECK(animation_state, )
- animation_state->setEmptyAnimations(mix_duration);
- }
- Ref<SpineTrackEntry> SpineAnimationState::get_current(int track_index) {
- SPINE_CHECK(animation_state, nullptr)
- auto track_entry = animation_state->getCurrent(track_index);
- if (!track_entry) return nullptr;
- Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
- track_entry_ref->set_spine_object(sprite, track_entry);
- return track_entry_ref;
- }
- float SpineAnimationState::get_time_scale() {
- SPINE_CHECK(animation_state, 0)
- return animation_state->getTimeScale();
- }
- void SpineAnimationState::set_time_scale(float time_scale) {
- SPINE_CHECK(animation_state, )
- animation_state->setTimeScale(time_scale);
- }
- void SpineAnimationState::disable_queue() {
- SPINE_CHECK(animation_state, )
- animation_state->disableQueue();
- }
- void SpineAnimationState::enable_queue() {
- SPINE_CHECK(animation_state, )
- animation_state->enableQueue();
- }
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