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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #pragma once
- #include "SpineCommon.h"
- #include "SpineBoneData.h"
- #include "SpineConstant.h"
- #ifdef SPINE_GODOT_EXTENSION
- #include <godot_cpp/classes/node2d.hpp>
- #else
- #include "scene/2d/node_2d.h"
- #endif
- #include <spine/Bone.h>
- class SpineSkeleton;
- class SpineSprite;
- class SpineBone : public SpineSpriteOwnedObject<spine::Bone> {
- GDCLASS(SpineBone, SpineObjectWrapper)
- protected:
- static void _bind_methods();
- public:
- void update_world_transform();
- void set_to_setup_pose();
- Vector2 world_to_local(Vector2 world_position);
- Vector2 world_to_parent(Vector2 world_position);
- Vector2 local_to_world(Vector2 local_position);
- Vector2 parent_to_world(Vector2 local_position);
- float world_to_local_rotation(float world_rotation);
- float local_to_world_rotation(float local_rotation);
- void rotate_world(float degrees);
- float get_world_to_local_rotation_x();
- float get_world_to_local_rotation_y();
- Ref<SpineBoneData> get_data();
- Ref<SpineBone> get_parent();
- Array get_children();
- float get_x();
- void set_x(float v);
- float get_y();
- void set_y(float v);
- float get_rotation();
- void set_rotation(float v);
- float get_scale_x();
- void set_scale_x(float v);
- float get_scale_y();
- void set_scale_y(float v);
- float get_shear_x();
- void set_shear_x(float v);
- float get_shear_y();
- void set_shear_y(float v);
- float get_applied_rotation();
- void set_applied_rotation(float v);
- float get_a_x();
- void set_a_x(float v);
- float get_a_y();
- void set_a_y(float v);
- float get_a_scale_x();
- void set_a_scale_x(float v);
- float get_a_scale_y();
- void set_a_scale_y(float v);
- float get_a_shear_x();
- void set_a_shear_x(float v);
- float get_a_shear_y();
- void set_a_shear_y(float v);
- float get_a();
- void set_a(float v);
- float get_b();
- void set_b(float v);
- float get_c();
- void set_c(float v);
- float get_d();
- void set_d(float v);
- float get_world_x();
- void set_world_x(float v);
- float get_world_y();
- void set_world_y(float v);
- float get_world_rotation_x();
- float get_world_rotation_y();
- float get_world_scale_x();
- float get_world_scale_y();
- bool is_active();
- void set_active(bool v);
- SpineConstant::Inherit get_inherit();
- void set_inherit(SpineConstant::Inherit inherit);
- // External feature functions
- void apply_world_transform_2d(const Variant &o);
- Transform2D get_transform();
- void set_transform(Transform2D transform);
- Transform2D get_global_transform();
- void set_global_transform(Transform2D trans);
- };
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