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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineEventData.h"
- #include "SpineCommon.h"
- void SpineEventData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_event_name"), &SpineEventData::get_event_name);
- ClassDB::bind_method(D_METHOD("get_int_value"), &SpineEventData::get_int_value);
- ClassDB::bind_method(D_METHOD("set_int_value", "v"), &SpineEventData::set_int_value);
- ClassDB::bind_method(D_METHOD("get_float_value"), &SpineEventData::get_float_value);
- ClassDB::bind_method(D_METHOD("set_float_value", "v"), &SpineEventData::set_float_value);
- ClassDB::bind_method(D_METHOD("get_string_value"), &SpineEventData::get_string_value);
- ClassDB::bind_method(D_METHOD("set_string_value", "v"), &SpineEventData::set_string_value);
- ClassDB::bind_method(D_METHOD("get_audio_path"), &SpineEventData::get_audio_path);
- ClassDB::bind_method(D_METHOD("set_audio_path", "v"), &SpineEventData::set_audio_path);
- ClassDB::bind_method(D_METHOD("get_volume"), &SpineEventData::get_volume);
- ClassDB::bind_method(D_METHOD("set_volume", "v"), &SpineEventData::set_volume);
- ClassDB::bind_method(D_METHOD("get_balance"), &SpineEventData::get_balance);
- ClassDB::bind_method(D_METHOD("set_balance", "v"), &SpineEventData::set_balance);
- }
- String SpineEventData::get_event_name() {
- SPINE_CHECK(get_spine_object(), "")
- String name;
- name.parse_utf8(get_spine_object()->getName().buffer());
- return name;
- }
- int SpineEventData::get_int_value() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getIntValue();
- }
- void SpineEventData::set_int_value(int v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setIntValue(v);
- }
- float SpineEventData::get_float_value() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getFloatValue();
- }
- void SpineEventData::set_float_value(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setFloatValue(v);
- }
- String SpineEventData::get_string_value() {
- SPINE_CHECK(get_spine_object(), "")
- return get_spine_object()->getStringValue().buffer();
- }
- void SpineEventData::set_string_value(const String &v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setStringValue(spine::String(v.utf8()));
- }
- String SpineEventData::get_audio_path() {
- SPINE_CHECK(get_spine_object(), "")
- return get_spine_object()->getAudioPath().buffer();
- }
- void SpineEventData::set_audio_path(const String &v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setAudioPath(spine::String(v.utf8()));
- }
- float SpineEventData::get_volume() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getVolume();
- }
- void SpineEventData::set_volume(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setVolume(v);
- }
- float SpineEventData::get_balance() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getBalance();
- }
- void SpineEventData::set_balance(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setBalance(v);
- }
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