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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineIkConstraintData.h"
- #include "SpineCommon.h"
- void SpineIkConstraintData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_bones"), &SpineIkConstraintData::get_bones);
- ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraintData::get_target);
- ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraintData::set_target);
- ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraintData::get_bend_direction);
- ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraintData::set_bend_direction);
- ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraintData::get_compress);
- ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraintData::set_compress);
- ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraintData::get_stretch);
- ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraintData::set_stretch);
- ClassDB::bind_method(D_METHOD("get_uniform"), &SpineIkConstraintData::get_uniform);
- ClassDB::bind_method(D_METHOD("set_uniform", "v"), &SpineIkConstraintData::set_uniform);
- ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraintData::get_mix);
- ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraintData::set_mix);
- ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraintData::get_softness);
- ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraintData::set_softness);
- }
- Array SpineIkConstraintData::get_bones() {
- Array result;
- SPINE_CHECK(get_spine_object(), result)
- auto bones = get_spine_constraint_data()->getBones();
- result.resize((int) bones.size());
- for (int i = 0; i < bones.size(); ++i) {
- Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
- bone_ref->set_spine_object(get_spine_owner(), bones[i]);
- result[i] = bone_ref;
- }
- return result;
- }
- Ref<SpineBoneData> SpineIkConstraintData::get_target() {
- SPINE_CHECK(get_spine_object(), nullptr)
- auto target = get_spine_constraint_data()->getTarget();
- if (!target) return nullptr;
- Ref<SpineBoneData> target_ref(memnew(SpineBoneData));
- target_ref->set_spine_object(get_spine_owner(), target);
- return target_ref;
- }
- void SpineIkConstraintData::set_target(Ref<SpineBoneData> v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_constraint_data()->setTarget(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr);
- }
- int SpineIkConstraintData::get_bend_direction() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_constraint_data()->getBendDirection();
- }
- void SpineIkConstraintData::set_bend_direction(int v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_constraint_data()->setBendDirection(v);
- }
- bool SpineIkConstraintData::get_compress() {
- SPINE_CHECK(get_spine_object(), false)
- return get_spine_constraint_data()->getCompress();
- }
- void SpineIkConstraintData::set_compress(bool v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_constraint_data()->setCompress(v);
- }
- bool SpineIkConstraintData::get_stretch() {
- SPINE_CHECK(get_spine_object(), false)
- return get_spine_constraint_data()->getStretch();
- }
- void SpineIkConstraintData::set_stretch(bool v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_constraint_data()->setStretch(v);
- }
- bool SpineIkConstraintData::get_uniform() {
- SPINE_CHECK(get_spine_object(), false)
- return get_spine_constraint_data()->getUniform();
- }
- void SpineIkConstraintData::set_uniform(bool v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_constraint_data()->setUniform(v);
- }
- float SpineIkConstraintData::get_mix() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_constraint_data()->getMix();
- }
- void SpineIkConstraintData::set_mix(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_constraint_data()->setMix(v);
- }
- float SpineIkConstraintData::get_softness() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_constraint_data()->getSoftness();
- }
- void SpineIkConstraintData::set_softness(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_constraint_data()->setSoftness(v);
- }
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