SpineIkConstraintData.h 2.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  29. #pragma once
  30. #include "SpineConstraintData.h"
  31. #include "SpineBoneData.h"
  32. #include <spine/IkConstraintData.h>
  33. class SpineIkConstraintData : public SpineConstraintData {
  34. GDCLASS(SpineIkConstraintData, SpineConstraintData)
  35. spine::IkConstraintData *get_spine_constraint_data() { return (spine::IkConstraintData *) get_spine_object(); }
  36. protected:
  37. static void _bind_methods();
  38. public:
  39. Array get_bones();
  40. Ref<SpineBoneData> get_target();
  41. void set_target(Ref<SpineBoneData> v);
  42. int get_bend_direction();
  43. void set_bend_direction(int v);
  44. bool get_compress();
  45. void set_compress(bool v);
  46. bool get_stretch();
  47. void set_stretch(bool v);
  48. bool get_uniform();
  49. void set_uniform(bool v);
  50. float get_mix();
  51. void set_mix(float v);
  52. float get_softness();
  53. void set_softness(float v);
  54. };