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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #pragma once
- #include "SpineCommon.h"
- #include "SpineSkeletonDataResource.h"
- #include "SpineBone.h"
- #include "SpineSlot.h"
- #include "SpineIkConstraint.h"
- #include "SpineTransformConstraint.h"
- #include "SpinePathConstraint.h"
- #include "SpinePhysicsConstraint.h"
- #include <unordered_map>
- class SpineSprite;
- class SpineSkeleton : public REFCOUNTED {
- GDCLASS(SpineSkeleton, REFCOUNTED);
- friend class SpineBone;
- friend class SpineSlot;
- friend class SpineTimeline;
- friend class SpineSprite;
- friend class SpineAnimation;
- friend class SpineAnimationState;
- friend class SpineAnimationTrack;
- friend class SpineBoneNode;
- friend class SpineSlotNode;
- protected:
- static void _bind_methods();
- void set_spine_sprite(SpineSprite *_sprite);
- spine::Skeleton *get_spine_object() { return skeleton; }
- SpineSprite *get_spine_owner() { return sprite; }
- Ref<SpineSkeletonDataResource> get_skeleton_data_res() const;
- private:
- spine::Skeleton *skeleton;
- SpineSprite *sprite;
- spine::Vector<float> bounds_vertex_buffer;
- Ref<SpineSkin> last_skin;
- std::unordered_map<spine::Bone *, Ref<SpineBone>> _cached_bones;
- std::unordered_map<spine::Slot *, Ref<SpineSlot>> _cached_slots;
- public:
- SpineSkeleton();
- ~SpineSkeleton() override;
- void update_world_transform(SpineConstant::Physics physics);
- void set_to_setup_pose();
- void set_bones_to_setup_pose();
- void set_slots_to_setup_pose();
- Ref<SpineBone> find_bone(const String &name);
- Ref<SpineSlot> find_slot(const String &name);
- void set_skin_by_name(const String &skin_name);
- void set_skin(Ref<SpineSkin> new_skin);
- Ref<SpineAttachment> get_attachment_by_slot_name(const String &slot_name, const String &attachment_name);
- Ref<SpineAttachment> get_attachment_by_slot_index(int slot_index, const String &attachment_name);
- void set_attachment(const String &slot_name, const String &attachment_name);
- Ref<SpineIkConstraint> find_ik_constraint(const String &constraint_name);
- Ref<SpineTransformConstraint> find_transform_constraint(const String &constraint_name);
- Ref<SpinePathConstraint> find_path_constraint(const String &constraint_name);
- Ref<SpinePhysicsConstraint> find_physics_constraint(const String &constraint_name);
- Rect2 get_bounds();
- Ref<SpineBone> get_root_bone();
- Array get_bones();
- Array get_slots();
- Array get_draw_order();
- Array get_ik_constraints();
- Array get_transform_constraints();
- Array get_path_constraints();
- Array get_physics_constraints();
- Ref<SpineSkin> get_skin();
- Color get_color();
- void set_color(Color v);
- void set_position(Vector2 position);
- float get_x();
- void set_x(float v);
- float get_y();
- void set_y(float v);
- float get_scale_x();
- void set_scale_x(float v);
- float get_scale_y();
- void set_scale_y(float v);
- float get_time();
- void set_time(float time);
- void update(float delta);
- void physics_translate(float x, float y);
- void physics_rotate(float x, float y, float degrees);
- };
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