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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #pragma once
- #include "SpineCommon.h"
- #ifdef SPINE_GODOT_EXTENSION
- #include <godot_cpp/classes/resource_loader.hpp>
- #include <godot_cpp/classes/resource_format_loader.hpp>
- #include <godot_cpp/classes/resource_saver.hpp>
- #include <godot_cpp/classes/resource_format_saver.hpp>
- #include <godot_cpp/classes/resource.hpp>
- #include <godot_cpp/templates/vector.hpp>
- #else
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #endif
- #include <spine/Vector.h>
- class SpineSkeletonFileResource : public Resource {
- GDCLASS(SpineSkeletonFileResource, Resource);
- protected:
- static void _bind_methods();
- String json;
- #ifdef SPINE_GODOT_EXTENSION
- PackedByteArray binary;
- #else
- Vector<uint8_t> binary;
- #endif
- public:
- bool is_binary() { return binary.size() > 0; }
- #ifdef SPINE_GODOT_EXTENSION
- const PackedByteArray &get_binary() { return binary; }
- #else
- const Vector<uint8_t> &get_binary() { return binary; }
- #endif
- const String &get_json() { return json; }
- Error load_from_file(const String &path);
- Error save_to_file(const String &path);
- #ifndef SPINE_GODOT_EXTENSION
- #if VERSION_MAJOR > 3
- virtual Error copy_from(const Ref<Resource> &p_resource);
- #endif
- #endif
- };
- class SpineSkeletonFileResourceFormatLoader : public ResourceFormatLoader {
- GDCLASS(SpineSkeletonFileResourceFormatLoader, ResourceFormatLoader);
- public:
- #ifdef SPINE_GODOT_EXTENSION
- static void _bind_methods(){};
- PackedStringArray _get_recognized_extensions();
- bool _handles_type(const StringName &type);
- String _get_resource_type(const String &path);
- Variant _load(const String &path, const String &original_path, bool use_sub_threads, int32_t cache_mode);
- #else
- #if VERSION_MAJOR > 3
- RES load(const String &path, const String &original_path, Error *error, bool use_sub_threads, float *progress, CacheMode cache_mode);
- #else
- #if VERSION_MINOR > 5
- RES load(const String &path, const String &original_path, Error *error, bool no_subresource_cache = false);
- #else
- RES load(const String &path, const String &original_path, Error *error);
- #endif
- #endif
- void get_recognized_extensions(List<String> *extensions) const override;
- bool handles_type(const String &type) const override;
- String get_resource_type(const String &path) const override;
- #endif
- };
- class SpineSkeletonFileResourceFormatSaver : public ResourceFormatSaver {
- GDCLASS(SpineSkeletonFileResourceFormatSaver, ResourceFormatSaver);
- public:
- #ifdef SPINE_GODOT_EXTENSION
- static void _bind_methods(){};
- Error _save(const Ref<Resource> &resource, const String &path, uint32_t flags) override;
- bool _recognize(const Ref<Resource> &resource);
- PackedStringArray _get_recognized_extensions(const Ref<Resource> &resource);
- #else
- #if VERSION_MAJOR > 3
- Error save(const RES &resource, const String &path, uint32_t flags) override;
- #else
- Error save(const String &path, const RES &resource, uint32_t flags);
- #endif
- void get_recognized_extensions(const RES &resource, List<String> *p_extensions) const override;
- bool recognize(const RES &p_resource) const override;
- #endif
- };
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