123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineTransformConstraintData.h"
- #include "SpineCommon.h"
- void SpineTransformConstraintData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraintData::get_bones);
- ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraintData::get_target);
- ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraintData::get_mix_rotate);
- ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraintData::get_mix_x);
- ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraintData::get_mix_y);
- ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraintData::get_mix_scale_x);
- ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraintData::get_mix_scale_y);
- ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraintData::get_mix_shear_y);
- ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpineTransformConstraintData::get_offset_rotation);
- ClassDB::bind_method(D_METHOD("get_offset_x"), &SpineTransformConstraintData::get_offset_x);
- ClassDB::bind_method(D_METHOD("get_offset_y"), &SpineTransformConstraintData::get_offset_y);
- ClassDB::bind_method(D_METHOD("get_offset_scale_x"), &SpineTransformConstraintData::get_offset_scale_x);
- ClassDB::bind_method(D_METHOD("get_offset_scale_y"), &SpineTransformConstraintData::get_offset_scale_y);
- ClassDB::bind_method(D_METHOD("get_offset_shear_y"), &SpineTransformConstraintData::get_offset_shear_y);
- ClassDB::bind_method(D_METHOD("is_relative"), &SpineTransformConstraintData::is_relative);
- ClassDB::bind_method(D_METHOD("is_local"), &SpineTransformConstraintData::is_local);
- }
- Array SpineTransformConstraintData::get_bones() {
- Array result;
- SPINE_CHECK(get_spine_constraint_data(), result)
- auto bones = get_spine_constraint_data()->getBones();
- result.resize((int) bones.size());
- for (int i = 0; i < (int) bones.size(); ++i) {
- Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
- bone_ref->set_spine_object(get_spine_owner(), bones[i]);
- result[i] = bone_ref;
- }
- return result;
- }
- Ref<SpineBoneData> SpineTransformConstraintData::get_target() {
- SPINE_CHECK(get_spine_constraint_data(), nullptr)
- auto bone = get_spine_constraint_data()->getTarget();
- if (!bone) return nullptr;
- Ref<SpineBoneData> slot_ref(memnew(SpineBoneData));
- slot_ref->set_spine_object(get_spine_owner(), bone);
- return slot_ref;
- }
- float SpineTransformConstraintData::get_mix_rotate() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getMixRotate();
- }
- float SpineTransformConstraintData::get_mix_x() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getMixX();
- }
- float SpineTransformConstraintData::get_mix_y() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getMixY();
- }
- float SpineTransformConstraintData::get_mix_scale_x() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getMixScaleX();
- }
- float SpineTransformConstraintData::get_mix_scale_y() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getMixScaleY();
- }
- float SpineTransformConstraintData::get_mix_shear_y() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getMixShearY();
- }
- float SpineTransformConstraintData::get_offset_rotation() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getOffsetRotation();
- }
- float SpineTransformConstraintData::get_offset_x() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getOffsetX();
- }
- float SpineTransformConstraintData::get_offset_y() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getOffsetY();
- }
- float SpineTransformConstraintData::get_offset_scale_x() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getOffsetScaleX();
- }
- float SpineTransformConstraintData::get_offset_scale_y() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getOffsetScaleY();
- }
- float SpineTransformConstraintData::get_offset_shear_y() {
- SPINE_CHECK(get_spine_constraint_data(), 0)
- return get_spine_constraint_data()->getOffsetShearY();
- }
- bool SpineTransformConstraintData::is_relative() {
- SPINE_CHECK(get_spine_constraint_data(), false)
- return get_spine_constraint_data()->isRelative();
- }
- bool SpineTransformConstraintData::is_local() {
- SPINE_CHECK(get_spine_constraint_data(), false)
- return get_spine_constraint_data()->isLocal();
- }
|