SimpleAnimationViewController.m 3.5 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #import "SimpleAnimationViewController.h"
  30. @import Spine;
  31. @interface SimpleAnimationViewController ()
  32. @property (nonatomic, strong) SpineController *spineController;
  33. @end
  34. @implementation SimpleAnimationViewController
  35. - (instancetype)init {
  36. self = [super init];
  37. if (self) {
  38. self.spineController = [[SpineController alloc] initOnInitialized:^(SpineController *controller) {
  39. [controller.animationState setAnimationByNameWithTrackIndex:0 animationName:@"walk" loop:YES];
  40. }
  41. onBeforeUpdateWorldTransforms:nil
  42. onAfterUpdateWorldTransforms:nil
  43. onBeforePaint:nil
  44. onAfterPaint:nil
  45. disposeDrawableOnDeInit:YES];
  46. }
  47. return self;
  48. }
  49. - (void)viewDidLoad {
  50. [super viewDidLoad];
  51. SpineUIView *spineView = [[SpineUIView alloc] initWithAtlasFileName:@"spineboy-pma.atlas"
  52. skeletonFileName:@"spineboy-pro.skel"
  53. bundle:[NSBundle mainBundle]
  54. controller:self.spineController
  55. mode:ContentModeFit
  56. alignment:AlignmentCenter
  57. boundsProvider:[[SpineSetupPoseBounds alloc] init]
  58. backgroundColor:[UIColor clearColor]];
  59. spineView.frame = self.view.bounds;
  60. spineView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
  61. [self.view addSubview:spineView];
  62. }
  63. @end