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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <SFML/Graphics.hpp>
- #include <spine/Log.h>
- #include <spine/spine-sfml.h>
- using namespace spine;
- class NullTextureLoader : public TextureLoader {
- public:
- virtual void load(AtlasPage &, const String &) {}
- virtual void unload(void *) {}
- };
- class NullAttachmentLoader : public AttachmentLoader {
- virtual RegionAttachment *newRegionAttachment(Skin &, const String &name, const String &, Sequence *) {
- return new (__FILE__, __LINE__) RegionAttachment(name);
- }
- virtual MeshAttachment *newMeshAttachment(Skin &, const String &name, const String &, Sequence *) {
- return new (__FILE__, __LINE__) MeshAttachment(name);
- }
- virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &, const String &name) {
- return new (__FILE__, __LINE__) BoundingBoxAttachment(name);
- }
- virtual PathAttachment *newPathAttachment(Skin &, const String &name) {
- return new (__FILE__, __LINE__) PathAttachment(name);
- }
- virtual PointAttachment *newPointAttachment(Skin &, const String &name) {
- return new (__FILE__, __LINE__) PointAttachment(name);
- }
- virtual ClippingAttachment *newClippingAttachment(Skin &, const String &name) {
- return new (__FILE__, __LINE__) ClippingAttachment(name);
- }
- virtual void configureAttachment(Attachment *) {
- }
- };
- int main(void) {
- String atlasFile("data/sack-pma.atlas");
- String skeletonFile("data/sack-pro.json");
- String animation = "walk";
- String skin = "";
- float scale = 0.6f;
- SFMLTextureLoader textureLoader;
- NullAttachmentLoader nullLoader;
- Atlas *atlas = atlasFile.length() == 0 ? nullptr : new Atlas(atlasFile, &textureLoader);
- SkeletonData *skeletonData = nullptr;
- if (strnstr(skeletonFile.buffer(), ".skel", skeletonFile.length()) != nullptr) {
- SkeletonBinary *binary = nullptr;
- if (atlas) {
- binary = new SkeletonBinary(atlas);
- } else {
- binary = new SkeletonBinary(&nullLoader);
- }
- binary->setScale(scale);
- skeletonData = binary->readSkeletonDataFile(skeletonFile);
- delete binary;
- } else {
- SkeletonJson *json = nullptr;
- if (atlas) {
- json = new SkeletonJson(atlas);
- } else {
- json = new SkeletonJson(&nullLoader);
- }
- json->setScale(scale);
- skeletonData = json->readSkeletonDataFile(skeletonFile);
- delete json;
- }
- AnimationStateData stateData(skeletonData);
- SkeletonDrawable drawable(skeletonData, &stateData);
- drawable.skeleton->updateWorldTransform(Physics_Update);
- drawable.skeleton->setPosition(320, 960);
- if (animation.length() > 0) drawable.state->setAnimation(0, animation, true);
- if (skin.length() > 0) drawable.skeleton->setSkin(skin);
- sf::RenderWindow window(sf::VideoMode(1024, 1024), "Spine SFML - testbed");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- return 0;
- }
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