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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- //#define CHANGE_BOUNDS_ON_ANIMATION_CHANGE
- using UnityEditor;
- using UnityEditor.UIElements;
- using UnityEngine;
- using UnityEngine.UIElements;
- namespace Spine.Unity.Editor {
- [CustomPropertyDrawer(typeof(BoundsFromAnimationAttribute))]
- public class BoundsFromAnimationAttributeDrawer : PropertyDrawer {
- protected BoundsFromAnimationAttribute TargetAttribute { get { return (BoundsFromAnimationAttribute)attribute; } }
- public override VisualElement CreatePropertyGUI (SerializedProperty boundsProperty) {
- var container = new VisualElement();
- PropertyField referenceMeshBounds = new PropertyField();
- referenceMeshBounds.BindProperty(boundsProperty);
- var parentPropertyPath = boundsProperty.propertyPath.Substring(0, boundsProperty.propertyPath.LastIndexOf('.'));
- var parent = boundsProperty.serializedObject.FindProperty(parentPropertyPath);
- SerializedProperty animationProperty = parent.FindPropertyRelative(TargetAttribute.animationField);
- SerializedProperty skeletonDataProperty = parent.FindPropertyRelative(TargetAttribute.dataField);
- SerializedProperty skinProperty = parent.FindPropertyRelative(TargetAttribute.skinField);
- #if !CHANGE_BOUNDS_ON_ANIMATION_CHANGE
- Button updateBoundsButton = new Button(() => {
- UpdateMeshBounds(boundsProperty, animationProperty.stringValue,
- (SkeletonDataAsset)skeletonDataProperty.objectReferenceValue, skinProperty.stringValue);
- });
- updateBoundsButton.text = "Update Bounds";
- container.Add(updateBoundsButton);
- #else
- referenceMeshBounds.TrackPropertyValue(animationProperty, prop => {
- UpdateMeshBounds(boundsProperty, animationProperty.stringValue,
- (SkeletonDataAsset)skeletonDataProperty.objectReferenceValue, skinProperty.stringValue);
- });
- #endif
- container.Add(referenceMeshBounds);
- container.Bind(boundsProperty.serializedObject);
- return container;
- }
- protected void UpdateMeshBounds (SerializedProperty boundsProperty, string boundsAnimation,
- SkeletonDataAsset skeletonDataAsset, string skin) {
- if (!skeletonDataAsset)
- return;
- Bounds bounds = CalculateMeshBounds(boundsAnimation, skeletonDataAsset, skin);
- if (bounds.extents.x == 0 || bounds.extents.y == 0) {
- Debug.LogWarning("Please select different Initial Skin and Bounds Animation. Not setting reference " +
- "bounds as current combination (likely no attachments visible) leads to zero Mesh bounds.");
- bounds.center = Vector3.zero;
- bounds.extents = Vector3.one * 2f;
- }
- boundsProperty.boundsValue = bounds;
- boundsProperty.serializedObject.ApplyModifiedProperties();
- }
- protected Bounds CalculateMeshBounds (string animationName, SkeletonDataAsset skeletonDataAsset, string skin) {
- SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(false);
- Skeleton skeleton = new Skeleton(skeletonData);
- if (!string.IsNullOrEmpty(skin) && !string.Equals(skin, "default", System.StringComparison.Ordinal))
- skeleton.SetSkin(skin);
- skeleton.SetSlotsToSetupPose();
- Spine.Animation animation = skeletonData.FindAnimation(animationName);
- if (animation != null)
- animation.Apply(skeleton, -1, 0, false, null, 1.0f, MixBlend.First, MixDirection.In);
- skeleton.Update(0f);
- skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
- float x, y, width, height;
- SkeletonClipping clipper = new SkeletonClipping();
- float[] vertexBuffer = null;
- skeleton.GetBounds(out x, out y, out width, out height, ref vertexBuffer, clipper);
- if (x == int.MaxValue) {
- return new Bounds();
- }
- Bounds bounds = new Bounds();
- Vector2 halfSize = new Vector2(width * 0.5f, height * 0.5f);
- bounds.center = new Vector3(x + halfSize.x, -y - halfSize.y, 0.0f);
- bounds.extents = new Vector3(halfSize.x, halfSize.y, 0.0f);
- return bounds;
- }
- }
- }
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