spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Harald Csaszar 480a4b18b7 [unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836. 3 luni în urmă
.github 80e853b74b [godot] Fix GH action for extension 3 luni în urmă
examples b2c12b9d06 [ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815) 3 luni în urmă
formatters 12f11cbbf9 Add spine-android to formatter 1 an în urmă
spine-android 744cefeddc [android| Next snapshot 4.2.10 6 luni în urmă
spine-c 23233222f9 [c][cpp] Port of commit f1e0f0f (#2807) 3 luni în urmă
spine-cocos2dx 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 10 luni în urmă
spine-cpp b57acb040c Fix spine::Vector copy assignment. (#2828) 3 luni în urmă
spine-csharp f89251907e [csharp] Fix signed vs unsigned shift bug in SkeletonBinary.SkeletonInput.ReadInt. Closes #2785. 4 luni în urmă
spine-flutter cb28aeeedc [flutter] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. 3 luni în urmă
spine-glfw e10a9f04c5 Update CMakeLists.txt (#2811) 3 luni în urmă
spine-godot 4f5e990b5f [godot] Fetch major.minor from git branch name. 3 luni în urmă
spine-haxe b3bcbfa3c6 [haxe] Update readme. 3 luni în urmă
spine-ios 123426d3e3 [iOS] fix additive, normal blending (#2822) 3 luni în urmă
spine-libgdx f1e0f0f728 Fixed animation not being mixed out in some cases. 4 luni în urmă
spine-monogame dcf19f7021 [monogame] Fixed skin bones of other skins not being excluded in renderer. See #841. 6 luni în urmă
spine-sdl 72381a534a [cpp] Fix block allocator compression, closes #2792 4 luni în urmă
spine-sfml 83ac01e76c [c] Port: Scale physics constraint limits with skeleton scale. See #2576 1 an în urmă
spine-ts 6654484a33 [ts] Release 4.2.80 3 luni în urmă
spine-ue 878a658ea9 [ue] Add missing default initializer to FSpineEvent, closes #2821 3 luni în urmă
spine-unity 480a4b18b7 [unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836. 3 luni în urmă
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 ani în urmă
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 ani în urmă
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 ani în urmă
.gitignore b2c12b9d06 [ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815) 3 luni în urmă
CHANGELOG.md a0721dbf4b [unity] Added `RenderExistingMeshGraphic` sample component similar to `RenderExistingMesh`. 5 luni în urmă
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 ani în urmă
Package.swift f04382bacd expose multiplatform spine-engine target (#2806) 3 luni în urmă
README.md 849e9acc7e Updated READMEs. 6 ani în urmă
Spine.podspec 88230582c2 [iOS] merge shader header and disable cpp-interp in example project (#2808) 3 luni în urmă
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 ani în urmă
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 an în urmă
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 an în urmă
flags.cmake 4fced40d61 Fix cmakelists (#2716) 7 luni în urmă

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.