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- <?xml version="1.0" encoding="utf-8"?>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
- <OutputType>WinExe</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>Spine</RootNamespace>
- <AssemblyName>spine-xna-example</AssemblyName>
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- <ApplicationIcon>Game.ico</ApplicationIcon>
- <Thumbnail>GameThumbnail.png</Thumbnail>
- <IsWebBootstrapper>false</IsWebBootstrapper>
- <XnaUpgrade />
- <PublishUrl>publish\</PublishUrl>
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- <InstallFrom>Disk</InstallFrom>
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- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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- <Content Include="GameThumbnail.png" />
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- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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- <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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- <Install>false</Install>
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- <ProductName>.NET Framework 3.5 SP1</ProductName>
- <Install>false</Install>
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- <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
- <Visible>False</Visible>
- <ProductName>Windows Installer 3.1</ProductName>
- <Install>true</Install>
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- <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
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- <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
- <Install>true</Install>
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- <ItemGroup>
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- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
- <!--
- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
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