spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 744cefeddc [android| Next snapshot 4.2.10 6 ay önce
.github 33cf98b467 Fix GH runner version for format workflow 7 ay önce
examples 7594c959dc [ts][threejs] Add support for lighting and shadow. Upgraded three to 0.162.0. Added new constructor. 8 ay önce
formatters 12f11cbbf9 Add spine-android to formatter 1 yıl önce
spine-android 744cefeddc [android| Next snapshot 4.2.10 6 ay önce
spine-c 140335636c [c] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 8 ay önce
spine-cocos2dx 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 10 ay önce
spine-cpp 140335636c [c] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 8 ay önce
spine-csharp 08a29352ef [csharp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705. 8 ay önce
spine-flutter 8d12efd9ef [flutter] Release 4.2.33 8 ay önce
spine-glfw 9bd964514d [cpp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 8 ay önce
spine-godot adcb11985f [godot] GH extension build 7 ay önce
spine-haxe ae5ae4ddf2 [haxe] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705. 7 ay önce
spine-ios b2061f1cf9 [ios] Using `UnsafeBufferPointer` to skip data copying and boost performance. (#2686) 8 ay önce
spine-libgdx c05170d76a Formatting 7 ay önce
spine-monogame 4d9337930e [monogame] Update getting started URI. 8 ay önce
spine-sdl 9d14027ebb [sdl] Call spSkeleton_update() for physics. 9 ay önce
spine-sfml 83ac01e76c [c] Port: Scale physics constraint limits with skeleton scale. See #2576 1 yıl önce
spine-ts 518fe48583 Formatting 7 ay önce
spine-ue d3f7483dbe Formatting 6 ay önce
spine-unity 2864e323c3 [unity] Fixed compile error on Unity 2017.1 introduced in last commit. See #1253. 7 ay önce
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 yıl önce
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 yıl önce
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 yıl önce
.gitignore adcb11985f [godot] GH extension build 7 ay önce
CHANGELOG.md 0371e4d936 [unity] Added `Scene Preview` to `SkeletonMecanim` Inspector for Mecanim AnimationClip preview. Closes #1253. 7 ay önce
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 yıl önce
Package.swift 0d5c3e3b18 Spine iOS (#2504) 1 yıl önce
README.md 849e9acc7e Updated READMEs. 6 yıl önce
Spine.podspec 4f7fe00427 ADD: spine-ios support Cocoapods :Static Framework (#2658) 9 ay önce
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 yıl önce
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 yıl önce
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 yıl önce
flags.cmake 4fced40d61 Fix cmakelists (#2716) 7 ay önce

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.