spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 8dde2fd976 [ci] Update spine-libgdx workflow 4 lat temu
.github 8dde2fd976 [ci] Update spine-libgdx workflow 4 lat temu
examples b5a7601a41 [unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version. 4 lat temu
gradle 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 lat temu
spine-as3 688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 4 lat temu
spine-c cc654ac229 Merge branch '3.8' into 4.0-beta 5 lat temu
spine-cocos2d-objc 688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 4 lat temu
spine-cocos2dx 653c06a6b8 [cpp] 4.0 port, half done. 4 lat temu
spine-corona 688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 4 lat temu
spine-cpp f8560fc551 [cpp] Completed 4.0 port. 4 lat temu
spine-csharp 8c4d03c8be Fixed reading path constraint mix timelines in binary data. 4 lat temu
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 lat temu
spine-libgdx 8c4d03c8be Fixed reading path constraint mix timelines in binary data. 4 lat temu
spine-love 688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 4 lat temu
spine-lua 19bc4d4413 Merge branch '3.8' into 4.0-beta 4 lat temu
spine-monogame 934bec56b7 Merge branch '3.8' into 3.9-beta 5 lat temu
spine-sfml 653c06a6b8 [cpp] 4.0 port, half done. 4 lat temu
spine-starling 688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 4 lat temu
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 lat temu
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 lat temu
spine-ts 7b154fb92f [cpp] More 4.0 porting, all of animation and timelines. 4 lat temu
spine-ue4 688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 4 lat temu
spine-unity 3b5f0b1c35 Merge branch '3.8' into 4.0-beta 4 lat temu
spine-xna 688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 4 lat temu
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 lat temu
.gitignore 0fa20f151f Merge branch '3.8' into 3.9-beta 5 lat temu
.npmignore a8a20fce13 Add npm support (#793) 8 lat temu
CHANGELOG.md b6793b9a9d [unity] Fixed `Sprite` shaders incorrectly applying PMA vertex colors again in `Premultiply Alpha` blend mode. Closes #1854. 4 lat temu
CMakeLists.txt f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 6 lat temu
LICENSE 86a529d01c Updated LICENSE. 6 lat temu
README.md 849e9acc7e Updated READMEs. 6 lat temu
gradlew 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 lat temu
gradlew.bat 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 lat temu
package.json a8a20fce13 Add npm support (#793) 8 lat temu
settings.gradle 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 lat temu

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.