spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Harald Csaszar 9b5a5cc0eb [csharp] Added missing file reference (OrderedDictionary.cs) to csproj project. 6 年之前
examples bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 6 年之前
spine-as3 cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 6 年之前
spine-c fada823dcb [c][cpp] fix parsing of default skins without attachment for binary files. 6 年之前
spine-cocos2d-objc 47dbc797ef [cocos2d-objc] Tabs for indentation. 6 年之前
spine-cocos2dx 40d4cad434 [cocos2dx] Properly retain/release textures in attachemnt vertices. Closes #1442. 6 年之前
spine-corona e039625430 Removed stretchyman-stretchy-ik from all examples. 6 年之前
spine-cpp ae8f2905b7 [cpp] Closes #1454, path constraint timelines parsing was broken. 6 年之前
spine-csharp 9b5a5cc0eb [csharp] Added missing file reference (OrderedDictionary.cs) to csproj project. 6 年之前
spine-js ca6a6fc930 Updated all READMEs. 7 年之前
spine-libgdx c167d8bc52 [libgdx] Fixes for JsonRollback (to 3.7). 6 年之前
spine-love e039625430 Removed stretchyman-stretchy-ik from all examples. 6 年之前
spine-lua bbce5b915d Updated README.mds. 6 年之前
spine-monogame f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 6 年之前
spine-sfml e039625430 Removed stretchyman-stretchy-ik from all examples. 6 年之前
spine-starling cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 6 年之前
spine-threejs ca6a6fc930 Updated all READMEs. 7 年之前
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 年之前
spine-ts cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 6 年之前
spine-ue4 706c01de00 [ue4] Closes #1425, scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array. 6 年之前
spine-unity 5c203ee2db [unity] Fixed SkeletonGraphic not updating the canvas renderer texture after skin changes (e.g. when calling `GetRepackedSkin`). Closes #1459. 6 年之前
spine-xna bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 6 年之前
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 年之前
.gitignore 5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 6 年之前
.npmignore a8a20fce13 Add npm support (#793) 8 年之前
CHANGELOG.md bf052f9a4e [unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457 6 年之前
CMakeLists.txt f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 6 年之前
LICENSE 86a529d01c Updated LICENSE. 6 年之前
README.md 849e9acc7e Updated READMEs. 6 年之前
package.json a8a20fce13 Add npm support (#793) 8 年之前

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.