spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Harald Csaszar ab28b77c70 [unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101. 3 년 전
.github 4769f21f81 Fix up Clang dir name. 3 년 전
examples fc180d3a09 [libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning. 3 년 전
formatters 9e7f2df8e1 Update formatter build to Gradle 7.3 3 년 전
spine-c ca75d3605e [c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e 3 년 전
spine-cocos2d-objc 276737f1fd [cocos2d-objc] Removed VertexEffect, see #2076 3 년 전
spine-cocos2dx 771c526915 Formatting pass. 3 년 전
spine-cpp ca75d3605e [c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e 3 년 전
spine-csharp 5b6c220bf6 [csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline. 3 년 전
spine-libgdx 4efd63f89c [libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one. 3 년 전
spine-monogame 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 3 년 전
spine-sfml 53f69d0f48 [cpp] Removed VertexEffect, see #2076 3 년 전
spine-ts 4c527e3055 [ts] Release 4.1.19 3 년 전
spine-ue4 918b27fd0c [ue4] Fix return type of UTrackEntry::isValidAnimation(). 3 년 전
spine-unity ab28b77c70 [unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101. 3 년 전
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 년 전
.git-blame-ignore-revs b1305cf9b0 Added .git-blame-ignore-revs. 3 년 전
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 년 전
.gitignore 771c526915 Formatting pass. 3 년 전
CHANGELOG.md d796131668 [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added `Unscaled Time` property at Spine Timeline tracks. 3 년 전
CMakeLists.txt 8d5893fde7 [cpp][cocos2dx] Remove cocos2d from root CMakeLists.txt 3 년 전
LICENSE 86a529d01c Updated LICENSE. 6 년 전
README.md 849e9acc7e Updated READMEs. 6 년 전

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.