spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Harald Csaszar d18f64c734 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 5 年之前
.github 82433093b4 Added spine-libgdx and spine-ts Github Actions workflows. 5 年之前
examples 08e5cd3cc9 [cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4. 5 年之前
gradle 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 年之前
spine-as3 0fa20f151f Merge branch '3.8' into 3.9-beta 5 年之前
spine-c a7d68b7cd5 Merge branch '3.8' into 3.9-beta 5 年之前
spine-cocos2d-objc 151cf5143b Merge branch '3.8' into 3.9-beta 5 年之前
spine-cocos2dx ae62a01d4d Merge branch '3.8' into 3.9-beta 5 年之前
spine-corona c5faa932dc Merge branch '3.8' into 3.9-beta 5 年之前
spine-cpp c90ca1b08c Merge branch '3.8' into 3.9-beta 5 年之前
spine-csharp f3b6cc5933 [unity] Removal of usage statement. Addition to last cleanup commit, see commit c6bd125. 5 年之前
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 年之前
spine-libgdx ebe44b0e13 Merge branch '3.8' into 3.9-beta 5 年之前
spine-love 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 年之前
spine-lua 262be9ff39 Merge branch '3.8' into 3.9-beta 5 年之前
spine-monogame f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 6 年之前
spine-sfml bb003b6636 Merge branch '3.8' into 3.9-beta 5 年之前
spine-starling 0fa20f151f Merge branch '3.8' into 3.9-beta 5 年之前
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 年之前
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 年之前
spine-ts a9bdb3cd4f Merge branch '3.8' into 3.9-beta 5 年之前
spine-ue4 8e586b6d38 Merge branch '3.8' into 3.9-beta 5 年之前
spine-unity d18f64c734 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 5 年之前
spine-xna 6730852e86 [xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554. 5 年之前
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 年之前
.gitignore 0fa20f151f Merge branch '3.8' into 3.9-beta 5 年之前
.npmignore a8a20fce13 Add npm support (#793) 8 年之前
CHANGELOG.md d18f64c734 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 5 年之前
CMakeLists.txt f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 6 年之前
LICENSE 86a529d01c Updated LICENSE. 6 年之前
README.md 849e9acc7e Updated READMEs. 6 年之前
gradlew 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 年之前
gradlew.bat 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 年之前
package.json a8a20fce13 Add npm support (#793) 8 年之前
settings.gradle 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 年之前

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.