spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner ebaf15d9de Update pull_request_template.md 2 months ago
.github ebaf15d9de Update pull_request_template.md 2 months ago
examples c9b040f797 [ts] Add spine-webcomponents package 2 months ago
formatters 12f11cbbf9 Add spine-android to formatter 1 year ago
spine-android 744cefeddc [android| Next snapshot 4.2.10 6 months ago
spine-c c9aca368d6 [ts] Port of #2837 2 months ago
spine-cocos2dx 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 9 months ago
spine-cpp ec3231f861 [cpp] Port of #2837 2 months ago
spine-csharp c516c9a5cd [csharp] port of commit 4a351ce: Fixed delay being negative, causing the track time to jump. See #2837. 2 months ago
spine-flutter cb28aeeedc [flutter] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. 3 months ago
spine-glfw e10a9f04c5 Update CMakeLists.txt (#2811) 3 months ago
spine-godot 5b2d479d4b [godot] Fix loading of atlas page PNGs for non-resource paths (user://, absolute). Closes #2814 2 months ago
spine-haxe 24529f5cd1 [haxe] port of commit 4a351ce: Fixed delay being negative, causing the track time to jump. See #2837. 2 months ago
spine-ios 123426d3e3 [iOS] fix additive, normal blending (#2822) 2 months ago
spine-libgdx 262a0d270f [libgdx] Fixed delay being negative, causing the track time to jump. 2 months ago
spine-monogame dcf19f7021 [monogame] Fixed skin bones of other skins not being excluded in renderer. See #841. 5 months ago
spine-sdl 72381a534a [cpp] Fix block allocator compression, closes #2792 3 months ago
spine-sfml 83ac01e76c [c] Port: Scale physics constraint limits with skeleton scale. See #2576 1 year ago
spine-ts e9883a86b9 [ts] Formatting. 2 months ago
spine-ue 878a658ea9 [ue] Add missing default initializer to FSpineEvent, closes #2821 3 months ago
spine-unity 480a4b18b7 [unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836. 2 months ago
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 years ago
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 years ago
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 years ago
.gitignore c9b040f797 [ts] Add spine-webcomponents package 2 months ago
CHANGELOG.md a0721dbf4b [unity] Added `RenderExistingMeshGraphic` sample component similar to `RenderExistingMesh`. 5 months ago
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 years ago
Package.swift f04382bacd expose multiplatform spine-engine target (#2806) 3 months ago
README.md 849e9acc7e Updated READMEs. 6 years ago
Spine.podspec 88230582c2 [iOS] merge shader header and disable cpp-interp in example project (#2808) 3 months ago
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 years ago
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
flags.cmake 4fced40d61 Fix cmakelists (#2716) 7 months ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.