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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if UNITY_2018_1_OR_NEWER
- #define PLAYABLE_DIRECTOR_HAS_STOPPED_EVENT
- #endif
- using Spine.Unity;
- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- namespace Spine.Unity.Playables {
- public class SpineSkeletonFlipMixerBehaviour : PlayableBehaviour {
- float originalScaleX, originalScaleY;
- float baseScaleX, baseScaleY;
- SpinePlayableHandleBase playableHandle;
- bool m_FirstFrameHappened;
- #if PLAYABLE_DIRECTOR_HAS_STOPPED_EVENT
- PlayableDirector director = null;
- public override void OnPlayableCreate (Playable playable) {
- director = playable.GetGraph().GetResolver() as PlayableDirector;
- if (director)
- director.stopped += OnDirectorStopped;
- }
- public override void OnPlayableDestroy (Playable playable) {
- if (director)
- director.stopped -= OnDirectorStopped;
- base.OnPlayableDestroy(playable);
- }
- void OnDirectorStopped (PlayableDirector obj) {
- OnStop();
- }
- #else
- public override void OnGraphStop (Playable playable) {
- OnStop();
- }
- #endif
- public override void ProcessFrame (Playable playable, FrameData info, object playerData) {
- playableHandle = playerData as SpinePlayableHandleBase;
- if (playableHandle == null)
- return;
- Skeleton skeleton = playableHandle.Skeleton;
- if (!m_FirstFrameHappened) {
- originalScaleX = skeleton.ScaleX;
- originalScaleY = skeleton.ScaleY;
- baseScaleX = Mathf.Abs(originalScaleX);
- baseScaleY = Mathf.Abs(originalScaleY);
- m_FirstFrameHappened = true;
- }
- int inputCount = playable.GetInputCount();
- float totalWeight = 0f;
- float greatestWeight = 0f;
- int currentInputs = 0;
- for (int i = 0; i < inputCount; i++) {
- float inputWeight = playable.GetInputWeight(i);
- ScriptPlayable<SpineSkeletonFlipBehaviour> inputPlayable = (ScriptPlayable<SpineSkeletonFlipBehaviour>)playable.GetInput(i);
- SpineSkeletonFlipBehaviour input = inputPlayable.GetBehaviour();
- totalWeight += inputWeight;
- if (inputWeight > greatestWeight) {
- SetSkeletonScaleFromFlip(skeleton, input.flipX, input.flipY);
- greatestWeight = inputWeight;
- }
- if (!Mathf.Approximately(inputWeight, 0f))
- currentInputs++;
- }
- if (currentInputs != 1 && 1f - totalWeight > greatestWeight) {
- skeleton.ScaleX = originalScaleX;
- skeleton.ScaleY = originalScaleY;
- }
- }
- public void SetSkeletonScaleFromFlip (Skeleton skeleton, bool flipX, bool flipY) {
- skeleton.ScaleX = flipX ? -baseScaleX : baseScaleX;
- skeleton.ScaleY = flipY ? -baseScaleY : baseScaleY;
- }
- public void OnStop () {
- m_FirstFrameHappened = false;
- if (playableHandle == null)
- return;
- Skeleton skeleton = playableHandle.Skeleton;
- skeleton.ScaleX = originalScaleX;
- skeleton.ScaleY = originalScaleY;
- }
- }
- }
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